using System.Collections;
using System.Collections.Generic;using UnityEngine;
public class FatherGameObject : MonoBehaviour
{
//用来存储子游戏物体的transform组件
public static Transform[] m_transform;
//父游戏物体的transform组件
private Transform m_parentTransform;
void Awake()
{
m_parentTransform = gameObject.GetComponent<Transform>();
m_transform = new Transform[m_parentTransform.childCount];
for (int i = 0; i < m_transform.Lenght; i++)
{
m_transform[i] = m_parentTransform.GetChild(i);
}
}
}