因为这块比较简单,根据XLua的文档可以直接导出。
为了省事我就写完这个导出Wrap的代码。
using System.Collections.Generic;
using System;
using UnityEngine;
using XLua;
using FairyGUI;
/// <summary>
/// Fariry导出XLua接口
/// </summary>
public static class FairyGUIToXLuaConfig {
[LuaCallCSharp]
public static List<Type> LuaCallCSharp = new List<Type>() {
(typeof(EventContext)),
(typeof(EventDispatcher)),
(typeof(EventListener)),
(typeof(InputEvent)),
(typeof(DisplayObject)),
(typeof(Container)),
(typeof(Stage)),
(typeof(Controller)),
(typeof(GObject)),
(typeof(GGraph)),
(typeof(GGroup)),
(typeof(GImage)),
(typeof(GLoader)),
(typeof(PlayState)),
(typeof(GMovieClip)),
(typeof(TextFormat)),
(typeof(GTextField)),
(typeof(GRichTextField)),
(typeof(GTextInput)),
(typeof(GComponent)),
(typeof(GList)),
(typeof(GRoot)),
(typeof(GLabel)),
(typeof(GButton)),
(typeof(GComboBox)),
(typeof(GProgressBar)),
(ty