virtual 关键字用于修饰方法、属性、索引器或事件声明,并使它们可以在派生类中被重写。 例如,此方法可被任何继承它的类重写。(使用override进行重写)
class TestClass
{
public class Shape
{
public const double PI = Math.PI;
protected double x, y;
public Shape()
{
}
public Shape(double x, double y)
{
this.x = x;
this.y = y;
}
public virtual double Area()
{
return x * y;
}
}
public class Circle : Shape
{
public Circle(double r) : base(r, 0)
{
}
public override double Area()
{
return PI * x * x;
}
}
class Sphere : Shape
{
public Sphere(double r) : base(r, 0)
{
}
public override double Area()
{
return 4 * PI * x * x;
}
}
class Cylinder : Shape
{
public Cylinder(double r, double h) : base(r, h)
{
}
public override double Area()
{
return 2 * PI * x * x + 2 * PI * x * y;
}
}
static void Main()
{
double r = 3.0, h = 5.0;
Shape c = new Circle(r);
Shape s = new Sphere(r);
Shape l = new Cylinder(r, h);
// Display results:
Console.WriteLine("Area of Circle = {0:F2}", c.Area());
Console.WriteLine("Area of Sphere = {0:F2}", s.Area());
Console.WriteLine("Area of Cylinder = {0:F2}", l.Area());
}
}
/*
Output:
Area of Circle = 28.27
Area of Sphere = 113.10
Area of Cylinder = 150.80
*/