<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[mindlead的专栏]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/mindlead</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; mindlead]]></copyright><item><title><![CDATA[FPGA入门之三 Verilog实现LED流水灯 计数器+状态机+分频]]></title><link>https://blog.youkuaiyun.com/mindlead/article/details/100675076</link><guid>https://blog.youkuaiyun.com/mindlead/article/details/100675076</guid><author>mindlead</author><pubDate>Tue, 10 Sep 2019 18:04:33 +0800</pubDate><description><![CDATA[如果点亮四个LED呢

LED位宽为4，


`timescale 1ns / 1ps
module myled(clk,rst_n,led);
input clk;
input rst_n;
output reg [3:0]led;
always @(posedge clk or negedge rst_n)
begin
if(!rst_n)
    led &lt;= 4'b0000;
els...]]></description><category></category></item><item><title><![CDATA[FPGA入门之一  标准LED灯试验]]></title><link>https://blog.youkuaiyun.com/mindlead/article/details/100671595</link><guid>https://blog.youkuaiyun.com/mindlead/article/details/100671595</guid><author>mindlead</author><pubDate>Mon, 09 Sep 2019 20:56:59 +0800</pubDate><description><![CDATA[一、按键按下实现LED点亮

当LED引脚输出低电平时LED点亮，

（1）代码实现如下


`timescale 1ns / 1ps
module myled(clk,rst_n,led);
input clk;
input rst_n;
output reg led;
always @(posedge clk or negedge rst_n)
begin
if(!rst_n)
    led...]]></description><category></category></item><item><title><![CDATA[FPGA 基础学习之二 DEBUG LLA]]></title><link>https://blog.youkuaiyun.com/mindlead/article/details/100672949</link><guid>https://blog.youkuaiyun.com/mindlead/article/details/100672949</guid><author>mindlead</author><pubDate>Mon, 09 Sep 2019 20:10:52 +0800</pubDate><description><![CDATA[Vivado和ISE相比ChipScope已经大幅改变，很多人都不习惯。在ISE中称为ChipScope而Vivado中就称为in system debug。下面就介绍Vivado中如何使用debug工具。

Debug分为3个阶段：

1. 探测信号：在设计中标志想要查看的信号
2. 布局布线：给包含了debug IP的设计布局布线
3. 分析：上板看信号



一 探测信号

探测信号有2种...]]></description><category></category></item><item><title><![CDATA[VS2017安装提示：ManifestSignatureVerificationFailedException]]></title><link>https://blog.youkuaiyun.com/mindlead/article/details/80735363</link><guid>https://blog.youkuaiyun.com/mindlead/article/details/80735363</guid><author>mindlead</author><pubDate>Tue, 19 Jun 2018 16:54:15 +0800</pubDate><description><![CDATA[使用Microsoft.VisualStudio.Setup.Security.ManifestSignatureVerificationFailedException: The installer manifest failed signature validation.解决办法1：导入证书：vs2017offline目录下的certificates文件夹下的三个证书文件：manifestCou...]]></description><category></category></item><item><title><![CDATA[（多核DSP快速入门）SYS/BIOS入门]]></title><link>https://blog.youkuaiyun.com/mindlead/article/details/80609843</link><guid>https://blog.youkuaiyun.com/mindlead/article/details/80609843</guid><author>mindlead</author><pubDate>Thu, 07 Jun 2018 15:17:36 +0800</pubDate><description><![CDATA[原创文章转载请注册来源http://blog.youkuaiyun.com/tostq系列教程目录：http://blog.youkuaiyun.com/tostq/article/details/51245979          SYS/BIOS是一个可扩展的实时内核（或者说是操作系统），其提供了许多模块化的APIs（应用程序接口），支持抢占式多线程，硬件抽象，实时分析和配置工具，其设计目的是为了最大限度地减少对内存...]]></description><category></category></item><item><title><![CDATA[提示：Android ADT error, dx.jar was not loaded from the SDK folder]]></title><link>https://blog.youkuaiyun.com/mindlead/article/details/79426986</link><guid>https://blog.youkuaiyun.com/mindlead/article/details/79426986</guid><author>mindlead</author><pubDate>Fri, 02 Mar 2018 21:45:42 +0800</pubDate><description><![CDATA[升级以后，DEBUG或者生成apk时，提示dx.jar was not loaded from the SDK folder。网络上试了N种办法没有解决，最后，在https://stackoverflow.com/questions/5228453/android-adt-error-dx-jar-was-not-loaded-from-the-sdk-folder中，solution倒没有解决，...]]></description><category></category></item><item><title><![CDATA[新建或者导入项目出现"building gradle project info"一直卡住的解决方法]]></title><link>https://blog.youkuaiyun.com/mindlead/article/details/79361661</link><guid>https://blog.youkuaiyun.com/mindlead/article/details/79361661</guid><author>mindlead</author><pubDate>Sat, 24 Feb 2018 14:47:13 +0800</pubDate><description><![CDATA[Android Studio导入项目的时候，一直卡在Building gradle project info这一步，据说主要原因还是因为被墙的结果。只能离线下载：所有的gradle文件的地址： 一般下载 后缀为 all 那个文件http://services.gradle.org/distributions/离线包下载导入方式查看所需gradle版本：打开C:\Users\用户名\.gradle\...]]></description><category></category></item><item><title><![CDATA[sqlite3使用简介]]></title><link>https://blog.youkuaiyun.com/mindlead/article/details/51648844</link><guid>https://blog.youkuaiyun.com/mindlead/article/details/51648844</guid><author>mindlead</author><pubDate>Sun, 12 Jun 2016 20:42:06 +0800</pubDate><description><![CDATA[sqlite3使用简介
转载：http://www.cnblogs.com/kfqcome/archive/2011/06/27/2136999.html


一．使用流程
要使用sqlite，需要从sqlite官网下载到三个文件，分别为sqlite3.lib，sqlite3.dll，sqlite3.h，然后再在自己的工程中配置好头文件和库文件，同时将dll文件放到当前目录下，就完成配置]]></description><category></category></item><item><title><![CDATA[不推荐使用sqlite3_get_table，而是使用sqlite3_prepare_v2替代]]></title><link>https://blog.youkuaiyun.com/mindlead/article/details/51648649</link><guid>https://blog.youkuaiyun.com/mindlead/article/details/51648649</guid><author>mindlead</author><pubDate>Sun, 12 Jun 2016 19:57:34 +0800</pubDate><description><![CDATA[原来一直使用sqlite3_get_table,发现效率低下，而且官方推荐使用sqlite3_prepare_v2替代，特继续学习




#include "sqlite3.h" 
#include 
#include 

#include   
#pragma comment(lib, "sqlite3.lib")  

typedef struct per
{
    char *]]></description><category></category></item><item><title><![CDATA[安卓Activity的自定义标题的问题]]></title><link>https://blog.youkuaiyun.com/mindlead/article/details/39106029</link><guid>https://blog.youkuaiyun.com/mindlead/article/details/39106029</guid><author>mindlead</author><pubDate>Sat, 06 Sep 2014 23:02:56 +0800</pubDate><description><![CDATA[在一般的自定义标题里，都说明只需要如下代码：


requestWindowFeature(Window.FEATURE_CUSTOM_TITLE);
setContentView(R.layout.activity_main);
		getWindow().setFeatureInt(Window.FEATURE_CUSTOM_TITLE, R.layout.titlebar_plan);]]></description><category></category></item><item><title><![CDATA[安卓仿iphone日期选项器 仿iphone日期选择自定义控件]]></title><link>https://blog.youkuaiyun.com/mindlead/article/details/38364483</link><guid>https://blog.youkuaiyun.com/mindlead/article/details/38364483</guid><author>mindlead</author><pubDate>Mon, 04 Aug 2014 06:59:51 +0800</pubDate><description><![CDATA[原来的dateAndroid Wheel]]></description><category></category></item><item><title><![CDATA[android Installation error: INSTALL_FAILED_CONTAINER_ERRO]]></title><link>https://blog.youkuaiyun.com/mindlead/article/details/38364431</link><guid>https://blog.youkuaiyun.com/mindlead/article/details/38364431</guid><author>mindlead</author><pubDate>Mon, 04 Aug 2014 06:43:18 +0800</pubDate><description><![CDATA[当工程使用android:installLocation="preferExternal" 时，某些时候会出现

Installation error: INSTALL_FAILED_CONTAINER_ERROR

解决办法：

修改为android:installLocation="auto" 即可]]></description><category></category></item><item><title><![CDATA[Android SDK版本和ADT版本]]></title><link>https://blog.youkuaiyun.com/mindlead/article/details/38346381</link><guid>https://blog.youkuaiyun.com/mindlead/article/details/38346381</guid><author>mindlead</author><pubDate>Sat, 02 Aug 2014 10:54:15 +0800</pubDate><description><![CDATA[Android早期的版本号有点“混乱”，比如Android 2.2对应的ADT版本为ADT-0.9.9
而Android 2.3对应的的ADT版本则突然“跃迁”为 ADT-8.0.0.zip。

而且Android SDK还包含SDK Tools和SDK Platform两个东西，它们的意义也不同，它们也有各自的版本号，因此有些人在此处容易混淆，下面将它们之间的对应关系进行一下简单的归纳：]]></description><category></category></item></channel></rss>