设计模式|装饰器模式

策略模式和观察者模式都属于Behavioral Patterns
装饰器模式属于Structural Patterns

设计目的

动态扩展某个对象的功能,不改变原对象结构

别名

wrapper
装饰器对于客户端透明,客户端无法区分对象是否被装饰。

举例

public interface Troll {
  void attack();
  int getAttackPower();
  void fleeBattle();
}

public class SimpleTroll implements Troll {

  private static final Logger LOGGER = LoggerFactory.getLogger(SimpleTroll.class);

  @Override
  public void attack() {
    LOGGER.info("The troll tries to grab you!");
  }

  @Override
  public int getAttackPower() {
    return 10;
  }

  @Override
  public void fleeBattle() {
    LOGGER.info("The troll shrieks in horror and runs away!");
  }
}

装饰器可以动态修改
public class ClubbedTroll implements Troll {

  private static final Logger LOGGER = LoggerFactory.getLogger(ClubbedTroll.class);

  private Troll decorated;

  public ClubbedTroll(Troll decorated) {
    this.decorated = decorated;
  }

  @Override
  public void attack() {
    decorated.attack();
    LOGGER.info("The troll swings at you with a club!");
  }

  @Override
  public int getAttackPower() {
    return decorated.getAttackPower() + 10;
  }

  @Override
  public void fleeBattle() {
    decorated.fleeBattle();
  }
}

Here’s the troll in action

// simple troll
Troll troll = new SimpleTroll();
troll.attack(); // The troll tries to grab you!
troll.fleeBattle(); // The troll shrieks in horror and runs away!

// change the behavior of the simple troll by adding a decorator
Troll clubbedTroll = new ClubbedTroll(troll);
clubbedTroll.attack(); // The troll tries to grab you! The troll swings at you with a club!
clubbedTroll.fleeBattle(); // The troll shrieks in horror and runs away!
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