using System;
using System.Collections;
using System.Collections.Generic;
public class DispatchEvent : IDispatchEvent
{
Dictionary<string, List<Action<MyEvent>>> eventDic = new Dictionary<string, List<Action<MyEvent>>>();
public static DispatchEvent Instance
{
get {
if (instance == null)
{
instance = new DispatchEvent();
}
return instance;
}
}
private static DispatchEvent instance;
public void AddEventListener(string type, Action<MyEvent> addEvent)
{
if (HasEv
Unity 事件统一管理
最新推荐文章于 2025-02-18 14:24:23 发布