cocos2d场景和UIViewController视图的切换

本文介绍如何在Cocos2d中实现从场景到UIViewController视图的平滑过渡,包括暂停游戏场景、动画展示视图切换以及恢复游戏逻辑的方法。

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cocos2d中从场景切换到UIViewController视图

- (void) showUIViewController:(UIViewController *) controller
{
    [[Director sharedDirector] pause];
    
    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationDuration:.5];
    [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:[[Director sharedDirector] openGLView] cache:YES];
    
    [[[Director sharedDirector] openGLView] addSubview:controller.view];
    
    [UIView commitAnimations];
}

 cocos2d中从UIViewController视图切换到场景

//返回场景视图
- (void) hideUIViewController:(UIViewController *) controller
{
    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationDuration:.5];
    [UIView setAnimationDelegate:self];
    [UIView setAnimationDidStopSelector:@selector(animDone:finished:context:)];
    
    [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:[[Director sharedDirector] openGLView] cache:YES];
    
    [controller.view removeFromSuperview];
    
    [UIView commitAnimations];
}

-(void)animDone:(NSString*) animationID finished:(BOOL) finished context:(void*) context
{    
    [[Director sharedDirector] resume];
}
 
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