Rendering Textures with Alpha Channels and Color Key Transparency using a MatrixStack in Managed Direct3D

http://www.codeproject.com/cs/media/3DAlphaTransparency.asp

Rendering Textures with Alpha Channels and Color Key Transparency using a MatrixStack in Managed Direct3D
By
Greg Rezansoff

This brief article describes how to use managed Direct3D to render texture bitmaps with alpha channels and transparency key colours onto vertices in C# with the aid of a MatrixStack. 

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