定义:状态模式(State Pattern)是一种行为设计模式,它允许对象在内部状态改变时改变它的行为,对象看起来似乎修改了它的类。状态模式将状态相关的行为封装到单独的类中,并将这些对象组合成状态模式,允许状态对象在运行时改变行为。
代码:
class TicketMachine;
// 状态接口
class State {
public:
virtual ~State() = default;
virtual void handle(std::shared_ptr<TicketMachine> machine) = 0;
virtual std::string getStateName() const = 0;
};
// 上下文:售票机
class TicketMachine : public std::enable_shared_from_this<TicketMachine> {
public:
TicketMachine() {}
void insertMoney() {
std::cout << "Money inserted." << std::endl;
handle();
}
void setState(std::shared_ptr<State> newState) {
state = newState;
std::cout << "State changed to: " << state->getStateName() << std::endl;
}
std::string getCurrentState() const {
return state->getStateName();
}
private:
void handle() {
state->handle(shared_from_this());
}
std::shared_ptr<State> state;
};
// 具体状态:票已售罄
class SoldOutState : public State {
public:
void handle(std::shared_ptr<TicketMachine> machine) override {
std::cout << "Sorry, tickets are sold out." << std::endl;
}
std::string getStateName() const override {
return "SoldOut";
}
};
// 具体状态:可以售票
class AvailableState : public State {
public:
void handle(std::shared_ptr<TicketMachine> machine) override {
std::cout << "Ticket is available. Selling one ticket." << std::endl;
machine->setState(std::make_shared<SoldOutState>()); // 改变状态
}
std::string getStateName() const override {
return "Available";
}
};
int main() {
auto machine = std::make_shared<TicketMachine>();
machine->setState(std::make_shared<AvailableState>());
machine->insertMoney(); // Ticket is available. Selling one ticket. State changed to: SoldOut
machine->insertMoney(); // Sorry, tickets are sold out.
return 0;
}