建造者模式(C++)

定义:建造者模式(Builder Pattern)是一种创建型设计模式,它主要用于构建一个复杂对象,并将其构建过程与表示分离,使得同样的构建过程可以创建不同的表示。该模式通过将复杂对象的构建过程分解为多个简单的步骤,每个步骤由独立的建造者对象负责,从而实现了构建过程的可控性和灵活性。

        代码:

// 产品类:计算机
class Computer {
private:
    std::string CPU;
    std::string RAM;
    std::string STORAGE;
    std::string GPU;
public:
    void setCPU(const std::string& cpu){CPU = cpu;}
    void setRAM(const std::string& ram){RAM = ram;}
    void setStorage(const std::string& storage){STORAGE = storage;}
    void setGPU(const std::string& gpu){GPU = gpu;}
    // 显示计算机配置
    void show() const {
        std::cout << "Computer [CPU=" << CPU << ", RAM=" << RAM << ", storage=" << STORAGE << ", GPU=" << GPU << "]" << std::endl;
    }
private:
     // 私有构造函数,避免直接创建对象
    Computer(){}

    // 友元类,允许Builder访问私有构造函数
    friend class ComputerBuilder;

};

// 抽象建造者类
class ComputerBuilder {
public:
    virtual ~ComputerBuilder() = default;
    virtual void setCPU(const std::string& cpu) = 0;
    virtual void setRAM(const std::string& ram) = 0;
    virtual void setStorage(const std::string& storage) = 0;
    virtual void setGPU(const std::string& gpu) = 0;
    virtual Computer* getResult() = 0;
protected:
    Computer* createComputer()
    {
        return  new Computer();
    }
protected:
    Computer* computer = nullptr;
};

// 具体建造者类
class ConcreteComputerBuilder : public ComputerBuilder {

public:
    ConcreteComputerBuilder() {
        computer = nullptr;
    }

    void setCPU(const std::string& cpu) override {
        if(computer == nullptr)
        {
            computer = createComputer();
        }
        computer->setCPU(cpu);

    }
    void setRAM(const std::string& ram) override {
        if(computer == nullptr)
        {
            computer = createComputer();
        }
        computer->setRAM(ram);
    }

    void setStorage(const std::string& storage) override {
        if(computer == nullptr)
        {
            computer = createComputer();
        }
        computer->setStorage(storage);
    }

    void setGPU(const std::string& gpu) override {
        if(computer == nullptr)
        {
            computer = createComputer();
        }
        computer->setGPU(gpu);
    }

    Computer* getResult() override {
        Computer* temp = computer;
        computer = nullptr; // 重置指针,避免内存泄漏(这里只是为了简化示例)
        return temp;
    }
};

// 指挥者类
class ComputerDirector {
private:
    ComputerBuilder* builder;

public:
    ComputerDirector(ComputerBuilder* builder) : builder(builder) {}
    ~ComputerDirector()
    {
        delete builder;
    }
    void setBuilder(ComputerBuilder* builder)
    {

        if(this->builder)
        {
            delete this->builder;
        }
        this->builder = builder;
    }

    void constructGamingComputer() {
        if(!builder)return;
        builder->setCPU("Intel Core i9");
        builder->setRAM("32GB");
        builder->setStorage("1TB SSD");
        builder->setGPU("NVIDIA GeForce RTX 3080");
    }

    void constructOfficeComputer() {
        if(!builder)return;
        builder->setCPU("Intel Core i5");
        builder->setRAM("16GB");
        builder->setStorage("512GB SSD");
        builder->setGPU("Integrated Graphics");
    }
};

// 客户端代码
int main() {
    ComputerBuilder* builder = new ConcreteComputerBuilder();
    ComputerDirector director(builder);

    // 构建游戏电脑
    director.constructGamingComputer();
    Computer* gamingComputer = builder->getResult();
    gamingComputer->show();
    delete gamingComputer;

    // 构建办公电脑
    builder = new ConcreteComputerBuilder();
    director.setBuilder(builder);
    director.constructOfficeComputer();
    Computer* officeComputer = builder->getResult();
    officeComputer->show();
    delete officeComputer;
    return 0;
}

### 回答1: 在 TURBO C 2.0 中,您可以使用 biosdisk() 函数来格式化软盘。 下面是一段代码示例: ``` #include <stdio.h> #include <dos.h> int main() { // 定义扇区的大小 unsigned int sector_size[3] = {512, 512, 1024}; // 定义填充字节 unsigned char fill_char[3] = {0xF6, 0xF6, 0x48}; // 格式化磁 70 面 0 的前三个扇区 for (int i = 0; i < 3; i++) { int result = biosdisk(2, 0, 70, 0, i + 1, 1, sector_size[i], fill_char[i]); if (result != 0) { printf("格式化扇区 %d 失败,返回码: %d\n", i + 1, result); } } return 0; } ``` 请注意,在使用 biosdisk() 函数之前,需要包含 dos.h 头文件。 希望这能帮到您! ### 回答2: 使用TURBO C 2.0语言,可以通过以下代码格式化软盘的70磁0面,并分别格式化3个扇区,大小分别为512字节、512字节和1024字节。其中,前两个扇区使用F6填充,第三个扇区使用48填充。 ```c #include<stdlib.h> #include<stdio.h> #include<dos.h> void formatFloppyDisk(){ union REGS regs; regs.h.ah = 0x0;// To format a floppy disk, we set AH=0 regs.h.dl = 0;// Drive number (0=A, 1=B, etc.) regs.x.cx = 0;// Track number to format regs.h.dh = 0;// Head number regs.h.al = 0;// Sector size (0=default, 1=512 bytes, 2=1024 bytes, 3=2048 bytes etc.) int FILL_BYTE = 0;// The byte value to fill the sectors with during formatting int NUM_SECTORS = 3;// Number of sectors to format // To format 70th track 0th head regs.x.ax = 0x1301; // 0x13 = Reset disk system, 01H = Reset only specified drive int86(0x13, &regs, &regs); // BIOS interrupt to reset disk system for (int i=0; i<NUM_SECTORS; i++){ regs.x.ax = 0x3101; // 0x31 = Write Format, 01H = Format only current track regs.x.bx = 0x0001; // 0x00 = Drive A:, 01H = Head 1, 0 = Generate ID Field depending on the disk in the drive 1 = Keep the ID Field all zeros regs.x.cx = 0x0170; // Track number=70(0-79 range) regs.h.dh = 0x00; // Head number=0 or 1 regs.h.al = 0x02; // Control byte=always zero regs.x.dx = i+1; // Sector number starting from 1 regs.x.si = 0x0000; // segment and offset of read/write buffer regs.x.di = 0x0000; // segment and offset of result if(i == 2){ FILL_BYTE = 0x48; // Fill the third sector with 48 regs.x.ax = 0x3102; // 0x31 = Write Format, 02H = Format sequential tracks immediately following the one being formatted }else{ FILL_BYTE = 0xF6; // Fill the first two sectors with F6 } regs.h.ah = FILL_BYTE; // Fill the sector with specified byte int86(0x13, &regs, &regs); // BIOS interrupt to format the specified sector } } int main(){ formatFloppyDisk(); return 0; } ``` 上述代码使用了INT 0x13,即BIOS中断服务例程,来执行软盘格式化操作。通过设置寄存器的不同参数,可以指定要格式化的磁、面、扇区大小和填充字节。在这个例子中,我们格式化了软盘70磁0面的3个扇区,前两个扇区使用F6填充,第三个扇区使用48填充。
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值