转自https://blog.youkuaiyun.com/Mr_robot_strange/article/details/104982649
要写一个时钟,就从网上找到了一个,看了代码后,终于理解了实现思路,
画圆形表盘,画刻度线,画指针,画数字。
DiskClock::DiskClock(QWidget *parent) :
QWidget(parent),
ui(new Ui::DiskClock)
{
Qt::WindowFlags flags = 0;//this->windowFlags();
#ifndef _DEBUG_
// flags |= Qt::WindowStaysOnTopHint;
#endif
flags |= Qt::CustomizeWindowHint;
flags |= Qt::FramelessWindowHint;
setWindowFlags(flags);//支掉widget的标题栏
setAttribute(Qt::WA_TranslucentBackground);//背景透明
// ui->setupUi(this);
startTimer(1000,Qt::PreciseTimer);
}
DiskClock::~DiskClock()
{
delete ui;
}
void DiskClock::paintEvent(QPaintEvent *event)
{
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing);//设置抗锯齿
Draw_Clock(&painter);
}
void DiskClock::Draw_Clock(QPainter *painter)
{
Init_Parameter();
Set_Mask(painter);
Draw_Broad(painter);
Draw_Dial(painter);
Draw_Text(painter);
Draw_Pointer(painter);
}
void DiskClock::Init_Parameter()
{
Center_pos = QPoint(this->width()/2,this->height()/2);//以窗体中心为圆心
R_Edge = this->height()/2;//以窗体高度的一半为半径
R_Inside = R_Edge-R_Edge/10;
Div_Max = 12;
Div_Min = 5;
BaseAngle = 270;
R_Center = 15;
R_Pointer = 6;
QTime Time = QTime::currentTime();//获取当前系统时间
H=Time.hour();//分别设置时、分、秒
M=Time.minute();
S=Time.second();
}
void DiskClock::Set_Mask(QPainter *painter)
{
painter->save();//保存
// QBrush brush = QBrush(Qt::transparent);//设置画刷为透明
// painter->setBrush(brush);
// painter->fillRect(this->rect(),QColor(0,0,0,0));
painter->restore();//恢复
}
void DiskClock::Draw_Broad(QPainter *painter)
{
painter->save();
QBrush brush = QBrush(Color_Edge);//绘制外部圆
painter->setBrush(brush);
painter->drawEllipse(Center_pos,R_Edge,R_Edge);
brush = QBrush(Color_Inside);//绘制内部圆
painter->setBrush(brush);
painter->drawEllipse(Center_pos,R_Inside,R_Inside);
brush = QBrush(Color_Center);//绘制中心小圆
painter->setBrush(brush);
painter->drawEllipse(Center_pos,R_Center,R_Center);
painter->restore();
}
void DiskClock::Draw_Dial(QPainter *painter)
{
painter->save();
for(int Loop = 0; Loop <= Div_Max*Div_Min; Loop++)
{
float Angle = BaseAngle + (360 / (Div_Max * Div_Min))*Loop;//从基础仰角BaseAngle 270度开始绘制的每条刻度线对应的角度,共12*5个刻度
int R = R_Inside-1;
int x_start = Center_pos.x() + R * cos((Angle / 180) * PI);//原来sin,cos函数用的参数是弧度,所以要换算
弧度制与角度制的换算公式:1度=π/180≈0.01745弧度,1弧度=180/π≈57.3度。角的度量单位通常有两种,一种是角度制,另一种就是弧度制。
1弧度=180/pai 度
1度=pai/180 弧度
记不住的时候就像圆
一个圆是360度,2pai弧度
int y_start = Center_pos.y() + R * sin((Angle / 180) * PI);
if(Loop % Div_Min == 0)//判断是否为大刻度
{
QPen pen(Qt::black);
pen.setWidth(4);
painter->setPen(pen);
R = R_Inside-20;
}
else //判断是否为小刻度
{
QPen pen(Qt::black);
pen.setWidth(2);
painter->setPen(pen);
R = R_Inside-15;
}
int x_end = Center_pos.x() + R * cos((Angle / 180) * PI);
int y_end = Center_pos.y() + R * sin((Angle / 180) * PI);
painter->drawLine(QPoint(x_start,y_start),QPoint(x_end,y_end));//绘制刻度线
}
painter->restore();
}
void DiskClock::Draw_Text(QPainter *painter)
{
painter->save();
QPen qPen(Qt::black);
qPen.setWidth(5); //设置画笔的粗细
painter->setPen(qPen);
QFont qFont("楷体",this->width()/20,QFont::Bold,false);
painter->setFont(qFont);
int Dial_Text = 12;
for(int Loop = 0;Loop < Div_Max;Loop++)
{
if(Dial_Text >12 )
Dial_Text = 1;
int R = R_Inside*0.7;
float Angle = BaseAngle + (360 / Div_Max )*Loop;
int x = Center_pos.x() + R * cos((Angle / 180) * PI);
int y = Center_pos.y() + R * sin((Angle / 180) * PI);
// x += R*0.2;
// y += R*0.2;
painter->drawText(QRect(x-R*0.15,y-R*0.15,R*0.25,R*0.25),Qt::AlignCenter,QString::number(Dial_Text++));
// painter->drawRect(QRect(x-R*0.1,y-R*0.1,R*0.2,R*0.2));
// painter->drawLine(Center_pos,QPoint(x,y));
}
// painter->drawText(Center_pos.x()-60,Center_pos.y()+60,"劳力士");
painter->restore();
}
void DiskClock::Draw_Pointer(QPainter *painter)
{
painter->save();
QBrush qBrush = QBrush(QColor(Qt::black));
painter->setBrush(qBrush);
QPen qPen(Qt::black);
qPen.setWidth(2); //设置画笔的粗细
painter->setPen(qPen);
//**********绘制秒针***********************************************************************************
float Angle = BaseAngle + (360 / (Div_Max * Div_Min))*S;
float RightAngle = Angle + 90;//右侧角度
float LeftAngle = Angle - 90;//左侧角度
int R = R_Inside-1;
int x_start = Center_pos.x() + R * cos((Angle / 180) * PI);
int y_start = Center_pos.y() + R * sin((Angle / 180) * PI);
R = R_Pointer-1;
int x_end1 = Center_pos.x() + R * cos(RightAngle * 3.14 / 180);//过圆心的右侧切点
int y_end1 = Center_pos.y() + R * sin(RightAngle * 3.14 / 180);
int x_end2 = Center_pos.x() + R * cos(LeftAngle * 3.14 / 180);//过圆心的左侧切点
int y_end2 = Center_pos.y() + R * sin(LeftAngle * 3.14 / 180);
QPointF qTriangle_S[3] = {QPoint(x_start,y_start),QPoint(x_end1,y_end1),QPoint(x_end2,y_end2)};
painter->drawPolygon(qTriangle_S,3);
//**********绘制分针***********************************************************************************
Angle = BaseAngle + (360 / (Div_Max * Div_Min))*M;
RightAngle = Angle + 90;//右侧角度
LeftAngle = Angle - 90;//左侧角度
R = R_Inside-60;
x_start = Center_pos.x() + R * cos((Angle / 180) * PI);
y_start = Center_pos.y() + R * sin((Angle / 180) * PI);
R = R_Pointer-1;
x_end1 = Center_pos.x() + R * cos(RightAngle * 3.14 / 180);//过圆心的右侧切点
y_end1 = Center_pos.y() + R * sin(RightAngle * 3.14 / 180);
x_end2 = Center_pos.x() + R * cos(LeftAngle * 3.14 / 180);//过圆心的左侧切点
y_end2 = Center_pos.y() + R * sin(LeftAngle * 3.14 / 180);
QPointF qTriangle_M[3] = {QPoint(x_start,y_start),QPoint(x_end1,y_end1),QPoint(x_end2,y_end2)};
painter->drawPolygon(qTriangle_M,3);
//**********绘制时针***********************************************************************************
Angle = BaseAngle + (360 / Div_Max)*H;
RightAngle = Angle + 90;//右侧角度
LeftAngle = Angle - 90;//左侧角度
R = R_Inside-120;
x_start = Center_pos.x() + R * cos((Angle / 180) * PI);
y_start = Center_pos.y() + R * sin((Angle / 180) * PI);
R = R_Pointer-1;
x_end1 = Center_pos.x() + R * cos(RightAngle * 3.14 / 180);//过圆心的右侧切点
y_end1 = Center_pos.y() + R * sin(RightAngle * 3.14 / 180);
x_end2 = Center_pos.x() + R * cos(LeftAngle * 3.14 / 180);//过圆心的左侧切点
y_end2 = Center_pos.y() + R * sin(LeftAngle * 3.14 / 180);
QPointF qTriangle_H[3] = {QPoint(x_start,y_start),QPoint(x_end1,y_end1),QPoint(x_end2,y_end2)};
painter->drawPolygon(qTriangle_H,3);
painter->restore();
}
void DiskClock::timerEvent(QTimerEvent *event)
{
update();
}