核心功能模块设计
斗地主游戏的核心模块包括卡牌生成、发牌逻辑、玩家交互和出牌规则验证。以下分模块说明实现方法。
卡牌生成与初始化
使用数组生成54张标准扑克牌,包含大小王。示例代码展示如何初始化牌组并洗牌:
class Deck {
private $cards = [];
public function __construct() {
$suits = ['♥', '♦', '♣', '♠'];
$ranks = ['3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A', '2'];
// 生成普通牌
foreach ($suits as $suit) {
foreach ($ranks as $rank) {
$this->cards[] = $suit . $rank;
}
}
// 添加大小王
$this->cards[] = '小王';
$this->cards[] = '大王';
}
public function shuffle() {
shuffle($this->cards);
return $this->cards;
}
}
发牌系统实现
系统需将洗好的牌分发给三个玩家并保留底牌。以下代码演示发牌逻辑:
class Dealer {
public function deal($shuffledCards) {
$players = [
'player1' => [],
'player2' => [],
'player3' => []
];
// 发牌顺序模拟真实场景
for ($i = 0; $i < 51; $i++) {
$playerKey = 'player' . ($i % 3 + 1);
$players[$playerKey][] = $shuffledCards[$i];
}
// 保留3张底牌
$bottomCards = array_slice($shuffledCards, 51, 3);
return [
'players' => $players,
'bottom_cards' => $bottomCards
];
}
}
牌型验证系统
出牌规则验证是核心难点,需处理单牌、对子、顺子等多种牌型。以下是验证逻辑的关键部分:
class CardValidator {
public function validate($cards) {
$count = count($cards);
// 单牌验证
if ($count == 1) return 'single';
// 对子验证
if ($count == 2 && $this->isSameRank($cards)) return 'pair';
// 三张验证
if ($count == 3 && $this->isSameRank($cards)) return 'triple';
// 炸弹验证
if ($count == 4 && $this->isSameRank($cards)) return 'bomb';
// 顺子验证(5张或以上连续单牌)
if ($count >= 5 && $this->isStraight($cards)) return 'straight';
return false;
}
private function isSameRank($cards) {
$pattern = '/[♥♦♣♠]?(.*)/';
$ranks = [];
foreach ($cards as $card) {
preg_match($pattern, $card, $matches);
$ranks[] = $matches[1];
}
return count(array_unique($ranks)) == 1;
}
}
游戏流程控制
实现游戏状态机管理游戏流程,包含抢地主、出牌轮次等关键环节:
class GameEngine {
private $state = 'init';
public function process($action) {
switch ($this->state) {
case 'init':
$this->handleInit();
break;
case 'auction':
$this->handleAuction($action);
break;
case 'playing':
$this->handlePlaying($action);
break;
}
}
private function handleAuction($action) {
// 实现抢地主逻辑
if ($action['type'] == 'bid') {
$this->determineLandlord($action);
$this->state = 'playing';
}
}
private function handlePlaying($action) {
// 实现出牌验证和轮次转换
$validator = new CardValidator();
if ($validator->validate($action['cards'])) {
$this->updateGameState($action);
}
}
}
客户端通信接口
采用RESTful API设计前端通信接口,使用JSON格式传输游戏数据:
class GameController {
public function deal() {
$deck = new Deck();
$shuffled = $deck->shuffle();
$dealer = new Dealer();
$result = $dealer->deal($shuffled);
header('Content-Type: application/json');
echo json_encode($result);
}
public function play() {
$data = json_decode(file_get_contents('php://input'), true);
$engine = new GameEngine();
$response = $engine->process($data);
header('Content-Type: application/json');
echo json_encode($response);
}
}
性能优化建议
- 卡牌比对使用位运算替代字符串操作
- 游戏状态采用Redis缓存
- 牌型验证预生成规则树
class CardEncoder {
private $cardMap = [];
public function encode($card) {
// 将每张牌映射为8位二进制值
if (empty($this->cardMap)) {
$this->initCardMap();
}
return $this->cardMap[$card] ?? 0;
}
private function initCardMap() {
// 实现具体编码逻辑
}
}
以上实现方案完整展示了PHP开发斗地主游戏的核心技术要点,包含初始化、逻辑验证和系统交互等关键环节。实际开发中还需补充异常处理和安全验证等辅助功能模块。
5567

被折叠的 条评论
为什么被折叠?



