<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[陈力铭的专栏]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/mastermind</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; mastermind]]></copyright><item><title><![CDATA[详解Spring中bean的scope]]></title><link>https://blog.youkuaiyun.com/mastermind/article/details/1932787</link><guid>https://blog.youkuaiyun.com/mastermind/article/details/1932787</guid><author>mastermind</author><pubDate>Thu, 13 Dec 2007 11:37:00 +0800</pubDate><description><![CDATA[如何使用spring的作用域：bean id="role" class="spring.chapter2.maryGame.Role" scope="singleton"/>这里的scope就是用来配置spring bean的作用域，它标识bean的作用域。在spring2.0之前bean只有2种作用域即：singleton(单例)、non-singleton（也称prototype）]]></description><category></category></item><item><title><![CDATA[泡妞之享元模式]]></title><link>https://blog.youkuaiyun.com/mastermind/article/details/1833221</link><guid>https://blog.youkuaiyun.com/mastermind/article/details/1833221</guid><author>mastermind</author><pubDate>Fri, 19 Oct 2007 17:38:00 +0800</pubDate><description><![CDATA[类关系图类角色说明抽象享元(Flyweight)角色：此角色是所有的具体享元类的超类，为这些类规定出需要实现的公共接口。那些需要外蕴状态(External State)的操作可以通过调用商业方法以参数形式传入。具体享元(ConcreteFlyweight)角色：实现抽象享元角色所规定的接口。如果有内蕴状态的话，必须负责为内蕴状态提供存储空间。享元对象的内蕴状态必须与对象所处的周围环境无关，从而使得]]></description><category></category></item></channel></rss>