WPF动态添加按钮并相应事件。

本文介绍如何在WPF应用程序中使用C#代码动态地为界面添加按钮,并实现按钮点击事件处理。通过实例展示了如何设置按钮属性及响应事件。

摘要生成于 C知道 ,由 DeepSeek-R1 满血版支持, 前往体验 >

上code:
<Window x:Class="WpfApplication1.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        Title="MainWindow" Height="350" Width="525" Loaded="Window_Loaded">
    <Grid>
        <Canvas Name="abc" Margin="0,57,0,0">
            <Button Canvas.Left="400" Canvas.Top="207" Content="Button" Height="30" Name="Button2" Width="85" Click="btn_click" />
        </Canvas>
    </Grid>
</Window>


上面是布局的时候加了个按钮,下面的代码中会加入个程序中创建的。
 
namespace WpfApplication1
{
    ///

    /// MainWindow.xaml 的交互逻辑

    ///

    public partial class MainWindow : Window
    {
        public MainWindow()
        {
            InitializeComponent();
            
        }

        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            Button btn = new Button
                {
                    Name = "Button1",
                    Content = "OK",
                    Height = 23,
                    Width = 64,
                    HorizontalAlignment = HorizontalAlignment.Left,
                    Margin = new Thickness(10, 10, 0, 0),
                    VerticalAlignment = VerticalAlignment.Top,
                    Visibility = Visibility.Visible
                };
            btn.Click += new RoutedEventHandler(btn_click);
            abc.Children.Add(btn);

        }
        private void btn_click(object sender, RoutedEventArgs e)
        {
            Button btn = sender as Button;
            if ("Button1" == btn.Name)
            {
                System.Windows.MessageBox.Show("hello");
            }
            else if ("Button2" == btn.Name)
            {
                System.Windows.MessageBox.Show("World.");
            }

        }
    }
}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值