Passing Command Line Arguments to a Module

本文介绍如何在Linux内核模块中使用MODULE_PARM宏来接收命令行参数,并通过示例代码展示了不同类型的变量如何设置为可传递参数。

Modules can take command line arguments, but not with the argc/argv you might be used to.

To allow arguments to be passed to your module, declare the variables that will take the values of the command line arguments as global and then use theMODULE_PARM() macro, (defined in linux/module.h) to set the mechanism up. At runtime, insmod will fill the variables with any command line arguments that are given, like ./insmod mymodule.o myvariable=5. The variable declarations and macros should be placed at the beginning of the module for clarity. The example code should clear up my admittedly lousy explanation.

The MODULE_PARM() macro takes 2 arguments: the name of the variable and its type. The supported variable types are "b": single byte, "h": short int, "i": integer, "l": long int and "s": string, and the integer types can be signed as usual or unsigned. Strings should be declared as "char *" and insmod will allocate memory for them. You should always try to give the variables an initial default value. This is kernel code, and you should program defensively. For example:

    int myint = 3;
    char *mystr;

    MODULE_PARM(myint, "i");
    MODULE_PARM(mystr, "s");
	

Arrays are supported too. An integer value preceding the type in MODULE_PARM will indicate an array of some maximum length. Two numbers separated by a '-' will give the minimum and maximum number of values. For example, an array of shorts with at least 2 and no more than 4 values could be declared as:

    int myshortArray[4];
    MODULE_PARM (myintArray, "3-9i");
	

A good use for this is to have the module variable's default values set, like an port or IO address. If the variables contain the default values, then perform autodetection (explained elsewhere). Otherwise, keep the current value. This will be made clear later on.

Lastly, there's a macro function, MODULE_PARM_DESC(), that is used to document arguments that the module can take. It takes two parameters: a variable name and a free form string describing that variable.

Example 2-7. hello-5.c

/*  hello-5.c - Demonstrates command line argument passing to a module.
 *
 *  Copyright (C) 2001 by Peter Jay Salzman
 *
 *  08/02/2006 - Updated by Rodrigo Rubira Branco <rodrigo@kernelhacking.com>
 */

/* Kernel Programming */
#define MODULE
#define LINUX
#define __KERNEL__

#include <linux/module.h>
#include <linux/kernel.h>
#include <linux/init.h>

MODULE_LICENSE("GPL");
MODULE_AUTHOR("Peter Jay Salzman");

// These global variables can be set with command line arguments when you insmod
// the module in. 
//
static u8             mybyte = 'A';
static unsigned short myshort = 1;
static int            myint = 20;
static long           mylong = 9999;
static char           *mystring = "blah";
static int            myintArray[2] = { 0, 420 };

/*  Now we're actually setting the mechanism up -- making the variables command
 *  line arguments rather than just a bunch of global variables.
 */
MODULE_PARM(mybyte, "b");
MODULE_PARM(myshort, "h");
MODULE_PARM(myint, "i");
MODULE_PARM(mylong, "l");
MODULE_PARM(mystring, "s");
MODULE_PARM(myintArray, "1-2i");

MODULE_PARM_DESC(mybyte, "This byte really does nothing at all.");
MODULE_PARM_DESC(myshort, "This short is *extremely* important.");
// You get the picture.  Always use a MODULE_PARM_DESC() for each MODULE_PARM().


static int __init hello_5_init(void)
{
   printk(KERN_ALERT "mybyte is an 8 bit integer: %i\n", mybyte);
   printk(KERN_ALERT "myshort is a short integer: %hi\n", myshort);
   printk(KERN_ALERT "myint is an integer: %i\n", myint);
   printk(KERN_ALERT "mylong is a long integer: %li\n", mylong);
   printk(KERN_ALERT "mystring is a string: %s\n", mystring);
   printk(KERN_ALERT "myintArray is %i and %i\n", myintArray[0], myintArray[1]);
   return 0;
}


static void __exit hello_5_exit(void)
{
   printk(KERN_ALERT "Goodbye, world 5\n");
}


module_init(hello_5_init);
module_exit(hello_5_exit);

I would recommend playing around with this code:

    satan# insmod hello-5.o mystring="bebop" mybyte=255 myintArray=-1
    mybyte is an 8 bit integer: 255
    myshort is a short integer: 1
    myint is an integer: 20
    mylong is a long integer: 9999
    mystring is a string: bebop
    myintArray is -1 and 420
    
    satan# rmmod hello-5
    Goodbye, world 5
    
    satan# insmod hello-5.o mystring="supercalifragilisticexpialidocious" \
    > mybyte=256 myintArray=-1,-1
    mybyte is an 8 bit integer: 0
    myshort is a short integer: 1
    myint is an integer: 20
    mylong is a long integer: 9999
    mystring is a string: supercalifragilisticexpialidocious
    myintArray is -1 and -1
    
    satan# rmmod hello-5
    Goodbye, world 5
    
    satan# insmod hello-5.o mylong=hello
    hello-5.o: invalid argument syntax for mylong: 'h'

 

 

 

 


http://www.tldp.org/LDP/lkmpg/2.4/html/x354.htm

"""Command-line parsing library This module is an optparse-inspired command-line parsing library that: - handles both optional and positional arguments - produces highly informative usage messages - supports parsers that dispatch to sub-parsers The following is a simple usage example that sums integers from the command-line and writes the result to a file:: parser = argparse.ArgumentParser( description='sum the integers at the command line') parser.add_argument( 'integers', metavar='int', nargs='+', type=int, help='an integer to be summed') parser.add_argument( '--log', default=sys.stdout, type=argparse.FileType('w'), help='the file where the sum should be written') args = parser.parse_args() args.log.write('%s' % sum(args.integers)) args.log.close() The module contains the following public classes: - ArgumentParser -- The main entry point for command-line parsing. As the example above shows, the add_argument() method is used to populate the parser with actions for optional and positional arguments. Then the parse_args() method is invoked to convert the args at the command-line into an object with attributes. - ArgumentError -- The exception raised by ArgumentParser objects when there are errors with the parser's actions. Errors raised while parsing the command-line are caught by ArgumentParser and emitted as command-line messages. - FileType -- A factory for defining types of files to be created. As the example above shows, instances of FileType are typically passed as the type= argument of add_argument() calls. - Action -- The base class for parser actions. Typically actions are selected by passing strings like 'store_true' or 'append_const' to the action= argument of add_argument(). However, for greater customization of ArgumentParser actions, subclasses of Action may be defined and passed as the action= argument. - HelpFormatter, RawDescriptionHelpFormatter, RawTextHelpFormatter, ArgumentDefaultsHelpFormatter -- Formatter classes which may be passed as the formatter_class= argument to the ArgumentParser constructor. HelpFormatter is the default, RawDescriptionHelpFormatter and RawTextHelpFormatter tell the parser not to change the formatting for help text, and ArgumentDefaultsHelpFormatter adds information about argument defaults to the help. All other classes in this module are considered implementation details. (Also note that HelpFormatter and RawDescriptionHelpFormatter are only considered public as object names -- the API of the formatter objects is still considered an implementation detail.) """解析一下
07-13
第五步:编辑 buildozer.spec 文件 打开 buildozer.spec 文件,修改以下内容:我把我原始的给你,你直接给我全部修改完输出全代码,我目前的全代码是[app] # (str) Title of your application title = My Kivy App # (str) Package name package.name = mykivyapp # (str) Package domain (needed for android/ios packaging) package.domain = org.test # (str) Source code where the main.py live source.dir = . # (str) Main filename source.filename = 1.py # (list) Source files to include (let empty to include all the files) source.include_exts = py,png,jpg,kv,atlas # (list) List of inclusions using pattern matching #source.include_patterns = assets/*,images/*.png # (list) Source files to exclude (let empty to not exclude anything) #source.exclude_exts = spec # (list) List of directory to exclude (let empty to not exclude anything) #source.exclude_dirs = tests, bin, venv # (list) Exclusions using pattern matching #source.exclude_patterns = license,images/*/*.jpg # (str) Application versioning (method 1) version = 0.1 # (str) Application versioning (method 2) # version.regex = __version__ = ['"](.*)['"] # version.filename = %(source.dir)s/main.py # (list) Application requirements # comma separated e.g. requirements = sqlite3,kivy requirements = python3,kivy,requests,numpy # (str) Custom source folders for requirements # Sets custom source for any requirements with recipes # requirements.source.kivy = ../../kivy # (str) Presplash of the application #presplash.filename = %(source.dir)s/data/presplash.png # (str) Icon of the application #icon.filename = %(source.dir)s/data/icon.png # (list) Supported orientations # Valid options are: landscape, portrait, portrait-reverse or landscape-reverse orientation = portrait # (list) List of service to declare #services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY # # OSX Specific # # # author = © Copyright Info # change the major version of python used by the app osx.python_version = 3 # Kivy version to use osx.kivy_version = 1.9.1 # # Android specific # # (bool) Indicate if the application should be fullscreen or not fullscreen = 0 # (string) Presplash background color (for android toolchain) # Supported formats are: #RRGGBB #AARRGGBB or one of the following names: # red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray, # darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy, # olive, purple, silver, teal. #android.presplash_color = #FFFFFF # (string) Presplash animation using Lottie format. # see https://lottiefiles.com/ for examples and https://airbnb.design/lottie/ # for general documentation. # Lottie files can be created using various tools, like Adobe After Effect or Synfig. #android.presplash_lottie = "path/to/lottie/file.json" # (str) Adaptive icon of the application (used if Android API level is 26+ at runtime) #icon.adaptive_foreground.filename = %(source.dir)s/data/icon_fg.png #icon.adaptive_background.filename = %(source.dir)s/data/icon_bg.png # (list) Permissions # (See https://python-for-android.readthedocs.io/en/latest/buildoptions/#build-options-1 for all the supported syntaxes and properties) #android.permissions = android.permission.INTERNET, (name=android.permission.WRITE_EXTERNAL_STORAGE;maxSdkVersion=18) # (list) features (adds uses-feature -tags to manifest) #android.features = android.hardware.usb.host # (int) Target Android API, should be as high as possible. #android.api = 31 # (int) Minimum API your APK / AAB will support. #android.minapi = 21 # (str) Android SDK version to use #android.sdk = 20 # (str) Android NDK version to use #android.ndk = 23b # (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi. #android.ndk_api = 21 # (bool) Use --private data storage (True) or --dir public storage (False) #android.private_storage = True # (str) Android NDK directory (if empty, it will be automatically downloaded.) #android.ndk_path = # (str) Android SDK directory (if empty, it will be automatically downloaded.) #android.sdk_path = # (str) ANT directory (if empty, it will be automatically downloaded.) #android.ant_path = # (bool) If True, then skip trying to update the Android sdk # This can be useful to avoid excess Internet downloads or save time # when an update is due and you just want to test/build your package # android.skip_update = False # (bool) If True, then automatically accept SDK license # agreements. This is intended for automation only. If set to False, # the default, you will be shown the license when first running # buildozer. # android.accept_sdk_license = False # (str) Android entry point, default is ok for Kivy-based app #android.entrypoint = org.kivy.android.PythonActivity # (str) Full name including package path of the Java class that implements Android Activity # use that parameter together with android.entrypoint to set custom Java class instead of PythonActivity #android.activity_class_name = org.kivy.android.PythonActivity # (str) Extra xml to write directly inside the <manifest> element of AndroidManifest.xml # use that parameter to provide a filename from where to load your custom XML code #android.extra_manifest_xml = ./src/android/extra_manifest.xml # (str) Extra xml to write directly inside the <manifest><application> tag of AndroidManifest.xml # use that parameter to provide a filename from where to load your custom XML arguments: #android.extra_manifest_application_arguments = ./src/android/extra_manifest_application_arguments.xml # (str) Full name including package path of the Java class that implements Python Service # use that parameter to set custom Java class which extends PythonService #android.service_class_name = org.kivy.android.PythonService # (str) Android app theme, default is ok for Kivy-based app # android.apptheme = "@android:style/Theme.NoTitleBar" # (list) Pattern to whitelist for the whole project #android.whitelist = # (str) Path to a custom whitelist file #android.whitelist_src = # (str) Path to a custom blacklist file #android.blacklist_src = # (list) List of Java .jar files to add to the libs so that pyjnius can access # their classes. Don't add jars that you do not need, since extra jars can slow # down the build process. Allows wildcards matching, for example: # OUYA-ODK/libs/*.jar #android.add_jars = foo.jar,bar.jar,path/to/more/*.jar # (list) List of Java files to add to the android project (can be java or a # directory containing the files) #android.add_src = # (list) Android AAR archives to add #android.add_aars = # (list) Put these files or directories in the apk assets directory. # Either form may be used, and assets need not be in 'source.include_exts'. # 1) android.add_assets = source_asset_relative_path # 2) android.add_assets = source_asset_path:destination_asset_relative_path #android.add_assets = # (list) Put these files or directories in the apk res directory. # The option may be used in three ways, the value may contain one or zero ':' # Some examples: # 1) A file to add to resources, legal resource names contain ['a-z','0-9','_'] # android.add_resources = my_icons/all-inclusive.png:drawable/all_inclusive.png # 2) A directory, here 'legal_icons' must contain resources of one kind # android.add_resources = legal_icons:drawable # 3) A directory, here 'legal_resources' must contain one or more directories, # each of a resource kind: drawable, xml, etc... # android.add_resources = legal_resources # (list) Gradle dependencies to add #android.gradle_dependencies = # (bool) Enable AndroidX support. Enable when 'android.gradle_dependencies' # contains an 'androidx' package, or any package from Kotlin source. # android.enable_androidx requires android.api >= 28 #android.enable_androidx = True # (list) add java compile options # this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option # see https://developer.android.com/studio/write/java8-support for further information # android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8" # (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies} # please enclose in double quotes # e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }" #android.add_gradle_repositories = # (list) packaging options to add # see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html # can be necessary to solve conflicts in gradle_dependencies # please enclose in double quotes # e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'" #android.add_packaging_options = # (list) Java classes to add as activities to the manifest. #android.add_activities = com.example.ExampleActivity # (str) OUYA Console category. Should be one of GAME or APP # If you leave this blank, OUYA support will not be enabled #android.ouya.category = GAME # (str) Filename of OUYA Console icon. It must be a 732x412 png image. #android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png # (str) XML file to include as an intent filters in <activity> tag #android.manifest.intent_filters = # (list) Copy these files to src/main/res/xml/ (used for example with intent-filters) #android.res_xml = PATH_TO_FILE, # (str) launchMode to set for the main activity #android.manifest.launch_mode = standard # (str) screenOrientation to set for the main activity. # Valid values can be found at https://developer.android.com/guide/topics/manifest/activity-element #android.manifest.orientation = fullSensor # (list) Android additional libraries to copy into libs/armeabi #android.add_libs_armeabi = libs/android/*.so #android.add_libs_armeabi_v7a = libs/android-v7/*.so #android.add_libs_arm64_v8a = libs/android-v8/*.so #android.add_libs_x86 = libs/android-x86/*.so #android.add_libs_mips = libs/android-mips/*.so # (bool) Indicate whether the screen should stay on # Don't forget to add the WAKE_LOCK permission if you set this to True #android.wakelock = False # (list) Android application meta-data to set (key=value format) #android.meta_data = # (list) Android library project to add (will be added in the # project.properties automatically.) #android.library_references = # (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag #android.uses_library = # (str) Android logcat filters to use #android.logcat_filters = *:S python:D # (bool) Android logcat only display log for activity's pid #android.logcat_pid_only = False # (str) Android additional adb arguments #android.adb_args = -H host.docker.internal # (bool) Copy library instead of making a libpymodules.so #android.copy_libs = 1 # (list) The Android archs to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64 android.archs = arm64-v8a, armeabi-v7a # (int) overrides automatic versionCode computation (used in build.gradle) # this is not the same as app version and should only be edited if you know what you're doing # android.numeric_version = 1 # (bool) enables Android auto backup feature (Android API >=23) android.allow_backup = True # (str) XML file for custom backup rules (see official auto backup documentation) # android.backup_rules = # (str) If you need to insert variables into your AndroidManifest.xml file, # you can do so with the manifestPlaceholders property. # This property takes a map of key-value pairs. (via a string) # Usage example : android.manifest_placeholders = [myCustomUrl:\"org.kivy.customurl\"] # android.manifest_placeholders = [:] # (bool) Skip byte compile for .py files # android.no-byte-compile-python = False # (str) The format used to package the app for release mode (aab or apk or aar). # android.release_artifact = aab # (str) The format used to package the app for debug mode (apk or aar). # android.debug_artifact = apk # # Python for android (p4a) specific # # (str) python-for-android URL to use for checkout #p4a.url = # (str) python-for-android fork to use in case if p4a.url is not specified, defaults to upstream (kivy) #p4a.fork = kivy # (str) python-for-android branch to use, defaults to master #p4a.branch = master # (str) python-for-android specific commit to use, defaults to HEAD, must be within p4a.branch #p4a.commit = HEAD # (str) python-for-android git clone directory (if empty, it will be automatically cloned from github) #p4a.source_dir = # (str) The directory in which python-for-android should look for your own build recipes (if any) #p4a.local_recipes = # (str) Filename to the hook for p4a #p4a.hook = # (str) Bootstrap to use for android builds # p4a.bootstrap = sdl2 # (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask) #p4a.port = # Control passing the --use-setup-py vs --ignore-setup-py to p4a # "in the future" --use-setup-py is going to be the default behaviour in p4a, right now it is not # Setting this to false will pass --ignore-setup-py, true will pass --use-setup-py # NOTE: this is general setuptools integration, having pyproject.toml is enough, no need to generate # setup.py if you're using Poetry, but you need to add "toml" to source.include_exts. #p4a.setup_py = false # (str) extra command line arguments to pass when invoking pythonforandroid.toolchain #p4a.extra_args = # # iOS specific # # (str) Path to a custom kivy-ios folder #ios.kivy_ios_dir = ../kivy-ios # Alternately, specify the URL and branch of a git checkout: ios.kivy_ios_url = https://github.com/kivy/kivy-ios ios.kivy_ios_branch = master # Another platform dependency: ios-deploy # Uncomment to use a custom checkout #ios.ios_deploy_dir = ../ios_deploy # Or specify URL and branch ios.ios_deploy_url = https://github.com/phonegap/ios-deploy ios.ios_deploy_branch = 1.10.0 # (bool) Whether or not to sign the code ios.codesign.allowed = false # (str) Name of the certificate to use for signing the debug version # Get a list of available identities: buildozer ios list_identities #ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)" # (str) The development team to use for signing the debug version #ios.codesign.development_team.debug = <hexstring> # (str) Name of the certificate to use for signing the release version #ios.codesign.release = %(ios.codesign.debug)s # (str) The development team to use for signing the release version #ios.codesign.development_team.release = <hexstring> # (str) URL pointing to .ipa file to be installed # This option should be defined along with `display_image_url` and `full_size_image_url` options. #ios.manifest.app_url = # (str) URL pointing to an icon (57x57px) to be displayed during download # This option should be defined along with `app_url` and `full_size_image_url` options. #ios.manifest.display_image_url = # (str) URL pointing to a large icon (512x512px) to be used by iTunes # This option should be defined along with `app_url` and `display_image_url` options. #ios.manifest.full_size_image_url = [buildozer] # (int) Log level (0 = error only, 1 = info, 2 = debug (with command output)) log_level = 2 # (int) Display warning if buildozer is run as root (0 = False, 1 = True) warn_on_root = 1 # (str) Path to build artifact storage, absolute or relative to spec file # build_dir = ./.buildozer # (str) Path to build output (i.e. .apk, .aab, .ipa) storage # bin_dir = ./bin # ----------------------------------------------------------------------------- # List as sections # # You can define all the "list" as [section:key]. # Each line will be considered as a option to the list. # Let's take [app] / source.exclude_patterns. # Instead of doing: # #[app] #source.exclude_patterns = license,data/audio/*.wav,data/images/original/* # # This can be translated into: # #[app:source.exclude_patterns] #license #data/audio/*.wav #data/images/original/* # # ----------------------------------------------------------------------------- # Profiles # # You can extend section / key with a profile # For example, you want to deploy a demo version of your application without # HD content. You could first change the title to add "(demo)" in the name # and extend the excluded directories to remove the HD content. # #[app@demo] #title = My Application (demo) # #[app:source.exclude_patterns@demo] #images/hd/* # # Then, invoke the command line with the "demo" profile: # #buildozer --profile demo android debug
09-03
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