<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[m0_73817060的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/m0_73817060</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; m0_73817060]]></copyright><item><title><![CDATA[Unity中UGUI不同分辨率适配]]></title><link>https://blog.youkuaiyun.com/m0_73817060/article/details/145930889</link><guid>https://blog.youkuaiyun.com/m0_73817060/article/details/145930889</guid><author>m0_73817060</author><pubDate>Fri, 28 Feb 2025 15:58:20 +0800</pubDate><description><![CDATA[例如一个界面左侧有一条竖线，在2340*1080中距离左侧边缘90像素，在1920*1080距离左侧边缘30像素。在UI上做适配调整。如果竖线在右侧，在2340*1080中距离右侧边缘90像素，在1920*1080距离右侧边缘30像素。打开竖线RectTransform的锚点设置，将Min和Max的X值设为。（即        14.2857%），Y轴根据需求设置（如0.5保持垂直居中）。使用线性方程解算锚点位置比例。将竖线的Pos X设为。，确保其水平位置根据锚点和偏移量正确计算。还以按照以上方法计算。]]></description><category></category></item><item><title><![CDATA[Xcode 升级15 EXC_BAD_ACCESS(code = 2,address=0x10782cee8)]]></title><link>https://blog.youkuaiyun.com/m0_73817060/article/details/137554481</link><guid>https://blog.youkuaiyun.com/m0_73817060/article/details/137554481</guid><author>m0_73817060</author><pubDate>Tue, 09 Apr 2024 15:35:23 +0800</pubDate><description><![CDATA[在Xcode 工程 Build Settings中的Other Linker Flags中添加-ld64。Xcode 版本升级到15后，打包运行到手机上报错。或者在导出Xcode 工程中的代码添加。]]></description><category></category></item><item><title><![CDATA[新手引导遮罩挖孔 圆形和方形]]></title><link>https://blog.youkuaiyun.com/m0_73817060/article/details/137501083</link><guid>https://blog.youkuaiyun.com/m0_73817060/article/details/137501083</guid><author>m0_73817060</author><pubDate>Mon, 08 Apr 2024 11:18:03 +0800</pubDate><description><![CDATA[/ 如果在挖孔内，则设置为透明或其他颜色。// 检查当前片元是否在挖孔矩形内。新手引导中，有时候需要挖孔遮罩。有时候需求是圆形挖孔，有时候需求是方形挖孔。// 计算挖孔矩形的UV坐标。由于shader 坐标原点 和UGUI坐标原点不一致，然后进行了调整。]]></description><category></category></item><item><title><![CDATA[Android打APK compiled by a more recent version of the Java Runtime (class file version 55.0)]]></title><link>https://blog.youkuaiyun.com/m0_73817060/article/details/137275915</link><guid>https://blog.youkuaiyun.com/m0_73817060/article/details/137275915</guid><author>m0_73817060</author><pubDate>Tue, 02 Apr 2024 16:47:02 +0800</pubDate><description><![CDATA[最终在AndroidStudio 中File 下 Setting。Unity 导出Android工程后，出APK包。记录一下，省的下次在遇到同样的问题。网上各种查找，方法都不太行。]]></description><category></category></item><item><title><![CDATA[Xcode15 导出ipa包]]></title><link>https://blog.youkuaiyun.com/m0_73817060/article/details/137090590</link><guid>https://blog.youkuaiyun.com/m0_73817060/article/details/137090590</guid><author>m0_73817060</author><pubDate>Wed, 27 Mar 2024 21:49:02 +0800</pubDate><description><![CDATA[Xcode15导出ipa]]></description><category></category></item><item><title><![CDATA[Android13，开启Http的访问权限]]></title><link>https://blog.youkuaiyun.com/m0_73817060/article/details/132863910</link><guid>https://blog.youkuaiyun.com/m0_73817060/article/details/132863910</guid><author>m0_73817060</author><pubDate>Wed, 13 Sep 2023 20:10:39 +0800</pubDate><description><![CDATA[这次把游戏的版本从28升级到33。遇到了http从Android 9.0（API级别28）开始，默认情况下限制了明文流量的网络请求，对未加密流量不再信任，直接放弃请求。重新打包，可以正常进入游戏了。]]></description><category></category></item><item><title><![CDATA[AndroidStudio gradle 下载过慢问题]]></title><link>https://blog.youkuaiyun.com/m0_73817060/article/details/132541624</link><guid>https://blog.youkuaiyun.com/m0_73817060/article/details/132541624</guid><author>m0_73817060</author><pubDate>Mon, 28 Aug 2023 16:23:45 +0800</pubDate><description><![CDATA[具体全路径看AndroidStudio 下 Setting \ Gradle 下的Gradke user home 中的 C盘路径。先看一下AndroidStudio 要下载那个版本的gradle，自己网上下载好对应的版本。复制到 .gradle\wrapper\dists\对应的版本一份。]]></description><category></category></item><item><title><![CDATA[gradle下载 download maven-metadata.xml卡住问题]]></title><link>https://blog.youkuaiyun.com/m0_73817060/article/details/129038520</link><guid>https://blog.youkuaiyun.com/m0_73817060/article/details/129038520</guid><author>m0_73817060</author><pubDate>Wed, 15 Feb 2023 10:21:09 +0800</pubDate><description><![CDATA[Android]]></description><category></category></item><item><title><![CDATA[Unity获取Android手机的RAM和剩余RAM和ROM]]></title><link>https://blog.youkuaiyun.com/m0_73817060/article/details/128342213</link><guid>https://blog.youkuaiyun.com/m0_73817060/article/details/128342213</guid><author>m0_73817060</author><pubDate>Fri, 16 Dec 2022 14:49:27 +0800</pubDate><description><![CDATA[Unity获取Android手机的RAM和剩余RAM和ROM]]></description><category></category></item><item><title><![CDATA[Unity2017.4.26 修改AndroidSdkVersions 增加 AndroidApiLevel29 AndroidApiLevel30 AndroidApiLevel31]]></title><link>https://blog.youkuaiyun.com/m0_73817060/article/details/127368288</link><guid>https://blog.youkuaiyun.com/m0_73817060/article/details/127368288</guid><author>m0_73817060</author><pubDate>Mon, 17 Oct 2022 17:33:11 +0800</pubDate><description><![CDATA[targetSdkVersion  AndroidApiLevel30   AndroidApiLevel31]]></description><category></category></item><item><title><![CDATA[Android平台 Target API level 升级到 31，在Android 12上启动黑屏卡死]]></title><link>https://blog.youkuaiyun.com/m0_73817060/article/details/127112566</link><guid>https://blog.youkuaiyun.com/m0_73817060/article/details/127112566</guid><author>m0_73817060</author><pubDate>Thu, 29 Sep 2022 20:18:13 +0800</pubDate><description><![CDATA[Android平台 Target API level 升级到 31。遇到的一些问题]]></description><category></category></item></channel></rss>