<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[m0_70570933的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/m0_70570933</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; m0_70570933]]></copyright><item><title><![CDATA[扫雷（C语言版）]]></title><link>https://blog.youkuaiyun.com/m0_70570933/article/details/132116713</link><guid>https://blog.youkuaiyun.com/m0_70570933/article/details/132116713</guid><author>m0_70570933</author><pubDate>Sat, 05 Aug 2023 10:43:05 +0800</pubDate><description><![CDATA[扫雷（C语言版）]]></description><category></category></item><item><title><![CDATA[C语言写九九乘法表（五种方法）]]></title><link>https://blog.youkuaiyun.com/m0_70570933/article/details/131758280</link><guid>https://blog.youkuaiyun.com/m0_70570933/article/details/131758280</guid><author>m0_70570933</author><pubDate>Fri, 04 Aug 2023 17:34:19 +0800</pubDate><description><![CDATA[C语言写九九乘法表（五种方法）]]></description><category></category></item><item><title><![CDATA[猜名次问题]]></title><link>https://blog.youkuaiyun.com/m0_70570933/article/details/132099245</link><guid>https://blog.youkuaiyun.com/m0_70570933/article/details/132099245</guid><author>m0_70570933</author><pubDate>Fri, 04 Aug 2023 17:00:00 +0800</pubDate><description><![CDATA[跳水比赛猜名次问题]]></description><category></category></item><item><title><![CDATA[[ C语言 ]三子棋 代码实现]]></title><link>https://blog.youkuaiyun.com/m0_70570933/article/details/131952087</link><guid>https://blog.youkuaiyun.com/m0_70570933/article/details/131952087</guid><author>m0_70570933</author><pubDate>Fri, 28 Jul 2023 15:32:42 +0800</pubDate><description><![CDATA[在这个函数中，首先初始化棋盘，然后通过循环让玩家和电脑交替下棋，每次下棋后都会调用DisplayBoard()函数显示当前棋盘状态，并通过调用IsWin()函数判断游戏是否结束。首先检查每行和每列是否有相同的标记，然后检查对角线是否有相同的标记，最后检查棋盘是否已满。3.PlayerMove()函数使用一个循环提示玩家输入需要下棋的坐标，然后检查坐标是否合法，如果合法且该位置为空，则将该位置设置为玩家的标记。9.最后，main()函数是程序的入口，通过调用menu()和game()函数来控制游戏的进行。]]></description><category></category></item></channel></rss>