1.创建残像预制件-添加Sprite Renderer组件,并为其添加单独新建的C#脚本
PlayerAfterImageSprite.cs
```
public class PlayerAfterImageSprite:MonoBehaviour
{
[SerializeField]
private float activeTime=0.1f;
private float timeActivated;
private float alpha;
[SerializeField]
private float alphaSet=0.8f;
private float alphaMultiplier=0.85f;
private Transform player;
private SpriteRenderer SR;
private SpriteRenderer playerSr;
private Color color;
private void OnEnable()
{
SR=Getcomponent<SpriteRenderer>();
player=GameObject.FindGameObjectWith("Player").transform;
playerSR=player.GetComponent<SpriteRenderer>();
alpha =alphaSet;
SR.sprite=playerSR.sprite;
transform.position=player.position;
transform.rotation=p