2021-09-11
Kinect使用说明
UINT uBufferSize = 0;
UINT16* pBuffer = nullptr;
if (pFrame->AccessUnderlyingBuffer(&uBufferSize, &pBuffer) == S_OK)
{
// 4d. Output depth value
int x = iWidth / 2;
y = iHeight / 2;
size_t idx = x + iWidth * y;
std::cout <<
原创
2021-09-12 00:16:16 ·
144 阅读 ·
0 评论