/例328:贪吃蛇游戏/
#include<stdio.h>
#include<string.h>
#include<Windows.h>
#include<time.h>
#include<conio.h>
#define up ‘w’
#define down ‘s’
#define left ‘a’
#define right ‘d’
#define stop ‘p’
void welcome(); //55开始界面
void Finish(); //291结束界面
void creatgraph(); //69围墙打印
void gotoxy(int x, int y); //111光标跳转,横为X 0,1,2…
void gotoprint(int x, int y); //121跳转打印
void gotodelete(int x, int y);//127跳转删除
void creatfood(); //133食物产生
int ClickControl(); //157获取键盘信号
int Judge(); //270游戏结束判断
void MovingBody(); //172蛇的移动
void Eating(); //223蛇吃到东西后的操作(伸长)
void ChangeBody(int a,int b); //245蛇的坐标变换,后一个复制前一个STRUCT,a,b为head之前坐标
/全局变量 + 预处理:/
typedef struct Snakes
{
int x;
int y;
struct Snakes *next;
}snake;
snake *head,*tail;
struct Food
{
int x;
int y;
}food;
char name[20];
int score = 0;
char click = 1;
int speed;
/************************************************************/
int main()
{
system(“color 0B”);
welcome();
creatgraph();
creatfood();
if (ClickControl() == 0) return 0;
return 0;
}
//
void welcome()
{
gotoxy(15,10);
printf("//“);
gotoxy(15, 20);
printf(”//“);
gotoxy(20, 13);
printf(“WELCOME TO THE GAME OF RETRO SNAKE”);
gotoxy(14, 16);
p