//By LYLtim
#include<stdio.h>
const int di[4] = {0,1,0,-1},
dj[4] = {1,0,-1,0};
unsigned maze[5][5] = {
2, 1, 0, 0, 0,
0, 1, 0, 1, 0,
0, 0, 0, 0, 0,
0, 1, 1, 1, 0,
0, 0, 0, 1, 0},
head = 0, tail = 1;
struct { int i, j; } que[23] = {0};
void print_maze(void)
{
int i, j;
for (i = 0; i < 5; i++) {
for (j = 0; j < 5; j++)
printf("%d ", maze[i][j]);
putchar('\n');
}
printf("*********\n");
}
int main(void)
{
while (head != tail) {
head = (head + 1) % 23;
int i;
for (i = 0; i < 4; i++)
if (que[head].i + di[i] >= 0 && que[head].i + di[i] < 5
&& que[head].j + dj[i] >= 0 && que[head].j +dj[i] < 5
&& maze[que[head].i + di[i]][que[head].j +dj[i]] == 0) {
que[tail = (tail + 1) % 23].i = que[head].i + di[i];
que[tail].j = que[head].j +dj[i];
maze[que[head].i + di[i]][que[head].j +dj[i]] = 2;
if (que[head].i + di[i] == 4 && que[head].j +dj[i] == 4) {
printf("Have path.\n"); exit(0);
}
}
print_maze();
}
printf("No path.\n");
return 0;
}
运行结果如下:
2 1 0 0 0 2 1 0 1 0 0 0 0 0 0 0 1 1 1 0 0 0 0 1 0 ********* 2 1 0 0 0 2 1 0 1 0 2 0 0 0 0 0 1 1 1 0 0 0 0 1 0 ********* 2 1 0 0 0 2 1 0 1 0 2 2 0 0 0 2 1 1 1 0 0 0 0 1 0 ********* 2 1 0 0 0 2 1 0 1 0 2 2 2 0 0 2 1 1 1 0 0 0 0 1 0 ********* 2 1 0 0 0 2 1 0 1 0 2 2 2 0 0 2 1 1 1 0 2 0 0 1 0 ********* 2 1 0 0 0 2 1 2 1 0 2 2 2 2 0 2 1 1 1 0 2 0 0 1 0 ********* 2 1 0 0 0 2 1 2 1 0 2 2 2 2 0 2 1 1 1 0 2 2 0 1 0 ********* 2 1 0 0 0 2 1 2 1 0 2 2 2 2 2 2 1 1 1 0 2 2 0 1 0 ********* 2 1 2 0 0 2 1 2 1 0 2 2 2 2 2 2 1 1 1 0 2 2 0 1 0 ********* 2 1 2 0 0 2 1 2 1 0 2 2 2 2 2 2 1 1 1 0 2 2 2 1 0 ********* 2 1 2 0 0 2 1 2 1 2 2 2 2 2 2 2 1 1 1 2 2 2 2 1 0 ********* 2 1 2 2 0 2 1 2 1 2 2 2 2 2 2 2 1 1 1 2 2 2 2 1 0 ********* 2 1 2 2 0 2 1 2 1 2 2 2 2 2 2 2 1 1 1 2 2 2 2 1 0 ********* Have path.

本文详细阐述了一种迷宫求解算法的实现过程,通过使用广度优先搜索策略,逐步探索并标记路径,最终成功找到从起点到终点的路径。代码通过C语言编写,并在每一步探索过程中实时打印迷宫状态,清晰展示算法执行流程。
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