这段代码的作用: 在指定的图层上创建一个点要素,点要素的位置是通过X,Y坐标指定的,下面是具体的注释 。其中 和IFeatureClassWrite接口有关的代码不要好像也可以实现这个功能,这里是直接通过IFeature添加要素的,不是通过IRow. The IFeatureClassWrite interface provides low-level write access to feature class data. Any associated object behavior is not triggered. In general, IFeatureClassWrite should only be used when implementing custom features that bypass IRow::Store. pLayer = this.axMapControl1.get_Layer(i);//所要加的层 IFeatureLayer pFeatureLyr = pLayer as IFeatureLayer;//将ILayer转换为IFeaturelayer,为了对图层上的要素进行编辑 IFeatureClass pFeatCls = pFeatureLyr.FeatureClass;//定义一个要素集合,并获取图层的要素集合 IFeatureClassWrite fr = (IFeatureClassWrite)pFeatCls;//定义一个实现新增要素的接口实例,并该实例作用于当前图层的要素集 IWorkspaceEdit w = (pFeatCls as IDataset).Workspace as IWorkspaceEdit;//定义一个工作编辑工作空间,用于开启前图层的编辑状态 IFeature f;//定义一个IFeature实例,用于添加到当前图层上 w.StartEditing(true);//开启编辑状态 w.StartEditOperation();//开启编辑操作 IPoint p;//定义一个点,用来作为IFeature实例的形状属性,即shape属性 //下面是设置点的坐标和参考系 p = new PointClass(); p.SpatialReference = this.axMapControl1.SpatialReference; p.X = 600; p.Y = 500; //将IPoint设置为IFeature的shape属性时,需要通过中间接口IGeometry转换 IGeometry peo; peo = p; f = pFeatCls.CreateFeature();//实例化IFeature对象, 这样IFeature对象就具有当前图层上要素的字段信息 f.Shape = peo;//设置IFeature对象的形状属性 f.set_Value(3, "house1");//设置IFeature对象的索引是3的字段值 f.Store();//保存IFeature对象 fr.WriteFeature(f);//将IFeature对象,添加到当前图层上 w.StopEditOperation();//停止编辑操作 w.StopEditing(true);//关闭编辑状态,并保存修改 this.axMapControl1.Refresh();//刷新地图