鼠标点击 = 轻敲事件
A tap event acts the same way as a mouse click on the desktop:
轻敲事件和桌面系统中的鼠标点击作用一样:
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Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
square.addEventListener(TouchEvent.TOUCH_TAP, tapHandler); function tapHandler(event:TouchEvent):void { // Start your custom code } |
点击/拖拽 = Touch Begin/End
When you’re doing a click and drag on mobile consider using TOUCH_BEGIN and TOUCH_END:
当你在移动设备上做点击并且拖动可以使用 TOUCH_BEGIN和TOUCH_END:
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Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
square.addEventListener(TouchEvent.TOUCH_BEGIN, touchBeginHandler); var fl_DragBounds:Rectangle = new Rectangle(0, 0, stage.stageWidth, stage.stageHeight); function fl_TouchBeginHandler(event:TouchEvent):void { event.target.startTouchDrag(event.touchPointID, false, fl_DragBounds); } square.addEventListener(TouchEvent.TOUCH_END, touchEndHandler); function fl_TouchEndHandler(event:TouchEvent):void { event.target.stopTouchDrag(event.touchPointID); } |
长按
A long tap can be used to show a submenu on the image selected. For instance, a long tap on an image might activate a submenu allowing the user to save the photo. The functionality uses a timer that counts down one second before showing the menu.
长按(Long Tap)通常用于显示所选图片上的子菜单。例如,在一张图片上长按可能会激活一个子菜单允许用户保存图片。实现这个功能可以利用一个计时器倒数1秒后显示菜单。
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var pressTimer:Timer = new Timer(1000);
pressTimer.addEventListener(TimerEvent.TIMER, pressTimerHandler); function fl_PressTimerHandler(event:TimerEvent):void { // Start your custom code } Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT; square.addEventListener(TouchEvent.TOUCH_BEGIN, pressBeginHandler); function pressBeginHandler(event:TouchEvent):void { pressTimer.start(); } square.addEventListener(TouchEvent.TOUCH_END, pressEndHandler); square.addEventListener(TouchEvent.TOUCH_ROLL_OUT, pressEndHandler); function pressEndHandler(event:TouchEvent):void { pressTimer.stop(); // End your custom code } |
两指轻敲
A two-finger tap is another way to add additional functionality to an image. Two fingers can reveal a submenu.
两指轻敲是为图片添加功能的另一种方式。两个手指可以呼出子菜单。
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Multitouch.inputMode = MultitouchInputMode.GESTURE;
stage.addEventListener(GestureEvent.GESTURE_TWO_FINGER_TAP, twoFingerTapHandler); function twoFingerTapHandler(event:GestureEvent):void { // Start your custom code } |
捏缩放
Pinch to zoom in and out on such things as maps and photos.
在地图或照片上面捏缩放(Pinch to Zoom)。
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Multitouch.inputMode = MultitouchInputMode.GESTURE;
stage.addEventListener(TransformGestureEvent.GESTURE_ZOOM, zoomHandler); function zoomHandler(event:TransformGestureEvent):void { instance_name_here.scaleX *= event.scaleX; instance_name_here.scaleY *= event.scaleY; } |
摇移事件
If an image or list is larger than the screen size then use the pan event to reveal the additional content.
如果图片或者列表的大小大于屏幕大小,那么可使用摇移事件(Pan Event)去显示更多内容。
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Multitouch.inputMode = MultitouchInputMode.GESTURE;
instance_name_here.addEventListener(TransformGestureEvent.GESTURE_PAN, panHandler); function panHandler(event:TransformGestureEvent):void { event.currentTarget.x += event.offsetX; event.currentTarget.y += event.offsetY; } |
旋转事件
Allows the user to use two fingers to rotate an item. Great for a game or even for any photos.
允许用户用两个手指去旋转物品。对于游戏和照片都很有用。
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Multitouch.inputMode = MultitouchInputMode.GESTURE;
instance_name_here.addEventListener(TransformGestureEvent.GESTURE_ROTATE, rotateHandler); function rotateHandler(event:TransformGestureEvent):void { event.target.rotation += event.rotation; } |
上/下/左/右 快速划
Allows users to move through multiple screens or through long text fields.
允许用户多屏内容之间转换或者长文本框滚动。
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Multitouch.inputMode = MultitouchInputMode.GESTURE;
stage.addEventListener (TransformGestureEvent.GESTURE_SWIPE, swipeHandler); function swipeHandler(event:TransformGestureEvent):void { switch(event.offsetX) { case 1: { // swiped right break; } case -1: { // swiped left break; } } switch(event.offsetY) { case 1: { // swiped down break; } case -1: { // swiped up break; } } } |