HtcVive开发
应该是目前使用最广的VR设备
四夕立羽
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unity3d+htcvive:手柄震动,扳机角度控制强弱
using System.Collections;using System.Collections.Generic;using UnityEngine;using VRTK;public class HandPulse : MonoBehaviour { private VRTK_ControllerEvents controllerEvents; // Use this...原创 2018-07-03 16:06:13 · 1211 阅读 · 0 评论 -
unity3d:htcvive vrtk获取手柄的速度
方案1:VRTK原生api方式 void CtrlReferInit1() { m_leftCtrlRefer = VRTK_ControllerReference.GetControllerReference(m_leftController); Debug.Log("Left: " + VRTK_SDK_Bridge.GetController...原创 2019-03-19 11:33:50 · 1039 阅读 · 0 评论 -
unity3d+VRTK:强制传送,主动传送到场景中预设的点(位置与摄像机角度)
不用射线触发,主动传送到场景中预设的点新版本的强制传送 public virtual void ForceTeleport(Vector3 destinationPosition, Quaternion? destinationRotation = null) { DestinationMarkerEventArgs teleportArg...原创 2019-03-05 09:35:24 · 2107 阅读 · 1 评论 -
vrtk:ui面板朝向摄像机
using System.Collections;using System.Collections.Generic;using UnityEngine;namespace Framework.Tools{ public class FollowCamera : MonoBehaviour { private Transform mTrans; ...原创 2019-02-28 14:11:07 · 659 阅读 · 0 评论 -
unity3d:htcvive禁止头显定位,但不限制角度
过山车,导游模式,或者推动玩家前进,禁止玩家移动,但是不限制观察角度using System.Collections;using UnityEngine;using UnityEngine.XR;public class BanPos : MonoBehaviour { // Use this for initialization void Start () { ...原创 2019-03-18 09:46:29 · 1569 阅读 · 0 评论 -
unity3d+vive+vrtk:手柄碰撞到ui触发响应
在canvas下挂脚本 [Tooltip("Determines if a UI Click action should happen when a UI Pointer game object collides with this canvas.")] public bool clickOnPointerCollision = false; ...原创 2018-04-09 16:00:35 · 2130 阅读 · 0 评论