/*
* Dictionary:Dictionary:字典:属于泛型类容器,用来存储一对键值对
* 1.命名空间:System.Collections.Generic
* 2.构造方法:Dictionary <TKey,TValue> dic=new Dictionary<TKey,TValue>();
* 3.常用属性:Count:返回字典中键值对的数目
* 4.常用方法:
* Add(TKey,TValue):要添加的键值对
* TryGetValue(TKey):获得与指定键相关联的值
* Remove(TKey):从字典中移除
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Test : MonoBehaviour {
Dictionary<string, string> dic = new Dictionary<string, string>();
void Start()
{
dic.Add("1", "李逍遥");
dic.Add("2", "赵灵儿");
dic.Add("3", "林月如");
foreach (var str in dic)//var:弱化数据类型
{
print(str);
}
foreach (KeyValuePair<string, string> player in dic)//Dictionary中每一条实例都是KeyValuePair类型
{
print(player);
}
for (int i = 1; i <= dic.Count; i++)
{
print(dic[i.ToString()]);//可以通过类似于数组的
unity中利用Dictionary存储数据
最新推荐文章于 2025-01-08 17:44:50 发布