wate wave
yofs = 0;
for (i = 0; i < 480; i++)
{
for (j = 0, ofs = yofs; j < 640; j++, ofs++)
{
((unsigned int*)screen->pixels)[ofs] = i * i + j * j + tick;
}
yofs += screen->pitch / 4;
}
wate wave
yofs = 0;
for (i = 0; i < 480; i++)
{
for (j = 0, ofs = yofs; j < 640; j++, ofs++)
{
((unsigned int*)screen->pixels)[ofs] = i * i + j * j + tick;
}
yofs += screen->pitch / 4;
}