// MFCMap.cpp : Defines the entry point for the console application.
//
#include "afxwin.h"
#include "afxtempl.h"
class CAnimal:public CObject{
public:
int m_nLeg;
public:
CAnimal(int Leg=4);
CAnimal &operator=(CAnimal& animal);
void Print(){
printf("Leg:%d\n",m_nLeg);
}
};
CAnimal &CAnimal::operator=(CAnimal& animal){
m_nLeg=animal.m_nLeg;
return (*this);
}
CAnimal::CAnimal(int Leg){
m_nLeg=Leg;
}
void Map(){
//定义MAP
CMap<int,int,CString,CString&>MapintToStringTemp;
CMap<int,int,CAnimal,CAnimal&>MapintToAnimalTemp;
//定义MAP的长度
MapintToAnimalTemp.InitHashTable(101);
//添加MAP数据
MapintToAnimalTemp.SetAt(10,CAnimal(10));
MapintToAnimalTemp[11]=CAnimal(11);
CAnimal animal1;
//查找map数据
MapintToAnimalTemp.Lookup(10,animal1);
animal1=MapintToAnimalTemp[11];
animal1.Print();
//获取到开始的节点
POSITION pos=MapintToAnimalTemp.GetStartPosition();
printf("数据个数:%d\n",MapintToAnimalTemp.GetCount());
//MapintToAnimalTemp.IsEmpty
while(pos!=NULL){
int nKey;
CAnimal animal6;
MapintToAnimalTemp.GetNextAssoc(pos,nKey,animal6);
printf("KEY:%d,animal:%d\n",nKey,animal6.m_nLeg);
}
//RemoveKey/RemoveAll
//数据获取
//GetCount
}
int main(int argc, char* argv[])
{
Map();
return 0;
}