Kill角色
1.新建空节点KillPlane
角色掉落在平台下,即为死亡状态
添加碰撞检测Box Collider 2D,并设置为Trigger

2.新建脚本KillPlayer,并绑定到KillPlane上
添加碰撞检测,调用LevelManager中RespawnPlayer()
private void OnTriggerEnter2D(Collider2D other)
{
if(other.CompareTag("Player"))
{
LevelManager.sInstance.RespawnPlayer();
}
}