using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using ICSharpCode.SharpZipLib.Zip;
namespace SYS_TEST.BaseClass
{
//文件压缩/解压方法
//引用ICSharpCode.SharpZipLib.dll
public class ZIPClass
{
/// <summary>
/// 将目录中的文件压缩
/// </summary>
/// <param name="zipFilename">压缩后的文件</param>
/// <param name="sourceDirectory">压缩文件目录</param>
/// <param name="fileFliter">文件过滤</param>
public static void PackFiles(string zipFilename, string sourceDirectory, string fileFliter)
{
FastZip fz = new FastZip();
fz.CreateEmptyDirectories = true;
fz.CreateZip(zipFilename, sourceDirectory, false, fileFliter);
fz = null;
}
/// <summary>
/// 解压缩文件
/// </summary>
/// <param name="zipFile">待解压缩的文件</param>
/// <param name="directory">解压缩后文件存放的目录</param>
public static void UnpackFiles(string zipFile, string directory)
{
if (!Directory.Exists(directory))
Directory.CreateDirectory(directory);
ZipInputStream stream = new ZipInputStream(File.OpenRead(zipFile));
ZipEntry theEntry = null;
while ((theEntry = stream.GetNextEntry()) != null)
{
string directoryName = Path.GetDirectoryName(theEntry.Name);
string fileName = Path.GetFileName(theEntry.Name);
if (directoryName != string.Empty)
Directory.CreateDirectory(directory + directoryName);
if (fileName != string.Empty)
{
FileStream streamWriter = File.Create(Path.Combine(directory, theEntry.Name));
int size = 2048;
byte[] data = new byte[size];
while (true)
{
size = stream.Read(data, 0, data.Length);
if (size > 0)
streamWriter.Write(data, 0, size);
else
break;
}
streamWriter.Close();
}
}
stream.Close();
}
}
}