public class MyLineView extends View {
private Paint mPaint, mPaint2;
private Path mPath = new Path();
protected int mViewWidth, mViewHeight;
protected int mWidth, mHeight;
private float r, rArc, x;
private float percent = 0.5f;
private RectF rectF;
private PointF mPointF = new PointF(0, 0);
public MyLineView(Context context, AttributeSet attrs) {
super(context, attrs);
mPaint = new Paint();
mPaint.setColor(Color.BLACK);
mPaint.setStrokeWidth(3);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setTextSize(100);
mPaint2 = new Paint();
mPaint2.setColor(Color.CYAN);
mPaint2.setStrokeWidth(8);
mPaint2.setStyle(Paint.Style.FILL);
}
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mViewWidth = w;
mViewHeight = h;
mWidth = mViewWidth - getPaddingLeft() - getPaddingRight();
mHeight = mViewHeight - getPaddingTop() - getPaddingBottom();
r = Math.min(mWidth, mHeight) * 0.4f;
rectF = new RectF(-r, -r, r, r);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.translate(mViewWidth / 2, mViewHeight / 2);
canvas.drawCircle(0, 0, r, mPaint);
rArc = r * (1 - 2 * percent);//percent 0-1
double angle = Math.acos((double) rArc / r);
x = r * (float) Math.sin(angle);
mPath.addArc(rectF, 90 - (float) Math.toDegrees(angle),
(float) Math.toDegrees(angle) * 2);
mPath.moveTo(-x, rArc);
mPath.rQuadTo(x / 2, -r / 8, x, 0);
mPath.rQuadTo(x / 2, r / 8, x, 0);
canvas.drawPath(mPath, mPaint2);
mPath.rewind();
/**
* 画文字
*/
NumberFormat numberFormat = NumberFormat.getPercentInstance();
numberFormat.setMinimumFractionDigits(1);
textCenter(new String[] { numberFormat.format(percent) }, mPaint,
canvas, mPointF, Paint.Align.CENTER);
}
Path.rQuadTo 和Path.quadTo区别类似于scrollBy和scrollTo

官方的解释这样的,第一、二个值是X、Y方向的控制点,最后两个值是终点坐标。
我这里先将Path移动到(-x,rArc),再对Path做了两次位移,第一次X移动距离的x/2,所以会到达x方向值-x/2,第二次又移动x/2.
protected void textCenter(String[] strings, Paint paint, Canvas canvas,
PointF point, Paint.Align align) {
paint.setTextAlign(align);
Paint.FontMetrics fontMetrics = paint.getFontMetrics();
float top = fontMetrics.top;
float bottom = fontMetrics.bottom;
int length = strings.length;
float total = (length - 1) * (-top + bottom)
+ (-fontMetrics.ascent + fontMetrics.descent);
float offset = total / 2 - bottom;
for (int i = 0; i < length; i++) {
float yAxis = -(length - i - 1) * (-top + bottom) + offset;
canvas.drawText(strings[i], point.x, point.y + yAxis, paint);
}
}
public void setProgress(float percent) {
//percent是从0到1;
if (percent != 0) {
this.percent = percent;
} else {
this.percent = 0;
}
invalidate();
}
}
当percent小于0.5的时候需要知道角度b的值,可以的到角度a的值,角度b=90-角度a。
当percent大于0.5的时候,需要知道角度C的值,Math.acos((double) rArc / r);得到的是角度d的值,当acos里面为负数的时候,得到是角度e的补角,即角度d,大于90度,所以90-angle这个时候会是负数,刚好符合我们的需求。arccos(-x)=π-arccosx
mPath.rQuadTo(x / 2, -r / 8, x, 0);
mPath.rQuadTo(x / 2, r / 8, x, 0);
关于这两句话的理解,首先我已经将path移动到(-x,rArc)这个点,这个时候就它为原点了,然后有两个控制点(x/2、-r/8)和(x,0)这个就相当于上图左半边的效果。
最终效果图如下
欢迎大家支出缺点,谢谢