TcpClient & TcpServer 第一版
第一版利用fork()产生子进程来处理已连接套接字,能实现并发连接处理,但是缺乏服务器信号处理,只是完成最简单的tcp服务器。
tcpserv01.c
#include "unp.h"
void str_echo(int sockfd)
{
ssize_t n;
char buf[MAXLINE];
again:
while((n = read(sockfd, buf, MAXLINE)) > 0)
Writen(sockfd, buf, n);
if(n < 0 && errno == EINTR)
goto again;
else if (n < 0)
err_sys("str_echo: read error");
}
int main(int argc, char const *argv[])
{
int listenfd, connfd;
char buff[MAXLINE];
pid_t childpid;
socklen_t clilen;
struct sockaddr_in cliaddr, servaddr;
listenfd = Socket(AF_INET, SOCK_STREAM, 0);
bzero(&servaddr, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = htonl(INADDR_ANY);
servaddr.sin_port = htons(SERV_PORT);
Bind(listenfd, (SA *) &servaddr, sizeof(servaddr));
Listen(listenfd, LISTENQ);
printf("---------------Waiting for connect------------\n");
for ( ; ;)
{
clilen = sizeof(cliaddr);
connfd = Accept(listenfd, (SA *) &cliaddr, &clilen);
printf("Connect from: %s\n", Inet_ntop(AF_INET, &cliaddr.sin_addr, buff, sizeof(buff)));
if((childpid = Fork()) == 0)
{
Close(listenfd);
str_echo(connfd);
exit(0);
}
Close(connfd);
}
}
tcpclient01.c
#include "unp.h"
void str_cli(FILE *fp, int sockfd)
{
char sendline[MAXLINE], recvline[MAXLINE];
while(Fgets(sendline, MAXLINE, fp) != NULL)
{
Writen(sockfd, sendline, strlen(sendline));
if(Readline(sockfd, recvline, MAXLINE) == 0)
err_quit("str_cli: server terminated ");
Fputs(recvline, stdout);
}
}
int main(int argc, char const *argv[])
{
int sockfd;
struct sockaddr_in servaddr;
if(argc != 2)
err_quit("IP usage error");
sockfd = Socket(AF_INET, SOCK_STREAM, 0);
bzero(&servaddr, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_port = htons(SERV_PORT);
Inet_pton(AF_INET, argv[1], &servaddr.sin_addr);
Connect(sockfd, (SA *) &servaddr, sizeof(servaddr));
str_cli(stdin, sockfd);
exit(0);
}
当客户端关闭连接后,服务器的子进程会终止,同时给父进程发送一个SIGCHLD信号,但是该信号的默认行为的被忽略,父进程又没有加以处理,子进程于是进入僵死状态,下图显示了该子进程的状态就是僵死状态,所以我们应该对信号进行相应的处理。