第一步:GeoJSON数据准备
1、地图数据大家可以从 阿里云DataV 处获取下载
2、geoJson的坐标需要进行墨卡托投影转换才能转换成平面坐标,这里需要用到d3(js库)
// 墨卡托投影转换
const projection = d3.geoMercator().center([119.08, 36.67]).scale(400).translate([0, 0]);
//上面.center([119.08, 36.67])里面的经纬度设置成地图中心城市的坐标系即可,其他参数可以不变
const [centerX,centerY] = projection(city.properties.centroid);//将经纬度转换为平面坐标系数据
第二步:写代码(有点直白啦,哈哈哈···)
最终效果:

<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>山东省3D地图</title>
<style>
body {
margin: 0;
overflow: hidden;
font-family: 'Microsoft YaHei', sans-serif;
}
#container {
position: absolute;
width: 100%;
height: 100%;
}
#info {
position: absolute;
top: 10px;
width: 100%;
text-align: center;
color: #fff;
background-color: rgba(0, 0, 0, 0.5);
padding: 5px;
z-index: 100;
}
.label {
color: #fff;
font-family: 'Microsoft YaHei', sans-serif;
font-size: 14px;
font-weight: bold;
text-shadow: 1px 1px 2px #000;
pointer-events: none;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info">山东省3D地图 - 使用鼠标拖动查看,滚轮缩放</div>
<!--使用外部cdn引入threejs库-->
<script src="https://cdn.jsdelivr.net/npm/three@0.132.2/build/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.132.2/examples/js/controls/OrbitControls.js"></script>
<!--这里是geojson数据,我改成了js文件引入的-->
<script src="./static/js/geo/shandong.js"></script>
<!--使用外部cdn引入d3库-->
<script src="https://d3js.org/d3.v7.min.js"></script>
<script>
const meshes = [];
// 初始化场景
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x1a2b3c);
// 初始化相机
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 30;
camera.position.y = 10;
camera.position.x = -5;
// 初始化渲染器
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById('container').appendChild(renderer.domElement);
// 添加光源
const ambientLight = new THREE.AmbientLight(0x404040);//环境光
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);//平行光
directionalLight.position.set(1, 1, 1);
scene.add(directionalLight);
// 添加轨道控制
const controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.05;
// 墨卡托投影转换
const projection = d3.geoMercator().center([119.08, 36.67]).scale(400).translate([0, 0]);
const cities = [];
const colors = ['#08c1f8'];
var i = 1;
geo.features.forEach(city =>{
const name = city.properties.name;
const [centerX,centerY] = projection(city.properties.centroid);
const se = colors[0];
i++;
const points = [];
city.geometry.coordinates[0].forEach(value =>{
// console.log(value);
value.forEach(v=>{
const [x,y] = projection(v);
const point = new THREE.Vector2(x,-y);
points.push(point);
})
})
const cityObject = {
name:name,
center:[centerX ,-centerY],
points:points,
color:se
};
cities.push(cityObject)
})
console.log(cities);
// 创建山东省地图
function createShandongMap() {
const color = new THREE.Color();//默认是纯白色0xffffff。
// 创建各市区
cities.forEach(city => {
const shape = new THREE.Shape(city.points);
const geometry = new THREE.ExtrudeGeometry(shape, {
depth: 2,
bevelEnabled: false//倒角
});
const material = new THREE.MeshPhongMaterial({
color: color.set(city.color),
transparent: false,
opacity: 1
});
const mesh = new THREE.Mesh(geometry, material);
meshes.push(mesh);
scene.add(mesh);
// 添加边界线
const edges = new THREE.EdgesGeometry(geometry);
const line = new THREE.LineSegments(
edges,
new THREE.LineBasicMaterial({ color:color.set(city.color), linewidth: 2 })
);
scene.add(line);
// 添加城市名称标签
const canvas = document.createElement('canvas');
const context = canvas.getContext('2d');
canvas.width = 128;
canvas.height = 64;
context.font = "bold 24px Microsoft YaHei";
context.fillStyle = '#ffffff';
context.textAlign = 'center';
context.fillText(city.name, 64, 34);
const texture = new THREE.CanvasTexture(canvas);
const labelMaterial = new THREE.SpriteMaterial({
map: texture,
transparent: true
});
const label = new THREE.Sprite(labelMaterial);
label.position.set(city.center[0],city.center[1], 2.5);
label.scale.set(5, 2.5, 1);
scene.add(label);
});
}
// 创建地面
function createGround() {
const geometry = new THREE.PlaneGeometry(100, 100);
const material = new THREE.MeshPhongMaterial({
color: 0x2c3e50,
side: THREE.DoubleSide
});
const ground = new THREE.Mesh(geometry, material);
ground.rotation.x = Math.PI / 2;
ground.position.y = -1;
scene.add(ground);
}
// 初始化函数
function init() {
//createGround();
createShandongMap();
// 响应窗口大小变化
window.addEventListener('resize', onWindowResize, false);
// 开始动画循环
animate();
}
// 窗口大小变化处理
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
// 动画循环
function animate() {
requestAnimationFrame(animate);// 递归调用自身以保持循环
controls.update();
renderer.render(scene, camera);
}
var prev = 0;
//鼠标事件
renderer.domElement.addEventListener('mousemove', function (event) {
// .offsetY、.offsetX以canvas画布左上角为坐标原点,单位px
const px = event.offsetX;
const py = event.offsetY;
//屏幕坐标px、py转WebGL标准设备坐标x、y
//width、height表示canvas画布宽高度
const x = (px / window.innerWidth) * 2 - 1;
const y = -(py / window.innerHeight) * 2 + 1;
//创建一个射线投射器`Raycaster`
const raycaster = new THREE.Raycaster();
//.setFromCamera()计算射线投射器`Raycaster`的射线属性.ray
// 形象点说就是在点击位置创建一条射线,射线穿过的模型代表选中
raycaster.setFromCamera(new THREE.Vector2(x, y), camera);
//.intersectObjects([mesh1, mesh2, mesh3])对参数中的网格模型对象进行射线交叉计算
// 未选中对象返回空数组[],选中一个对象,数组1个元素,选中两个对象,数组两个元素
const intersects = raycaster.intersectObjects(meshes);
console.log("射线器返回的对象", intersects);
// intersects.length大于0说明,说明选中了模型
if (intersects.length > 0) {
// 选中模型的第一个模型,设置为红色
intersects[0].object.material.color.set(0xff0000);
if(meshes[prev] !== intersects[0].object){
meshes[prev].material.color.set('#08c1f8');
}
for(let i = 0;i<= meshes.length;i++){
if(meshes[i] == intersects[0].object){
prev = i;break;
}
}
}else{
meshes[prev].material.color.set('#08c1f8');
}
})
// 启动应用
init();
</script>
</body>
</html>
ThreeJS实现简单3D地图
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