绝对可以运行的C++为民除害游戏代码

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#include <iostream>//为民除害零错误版
#include <time.h>
#include <windows.h>
using namespace std;
int hh = 0;
long long jx = 15 , fx = 8, hpx = 30 , jy = 0, gold = 0 , lv = 1 , a , b ,lvd,yyi,yer,ysan,ysi,hhx,dhhx;
int jn = 0 , zt = 0 , dzt = 0 , ztx , dztx ;
string cinmmz , cinboss;
long long j = jx , f = fx, hp = hpx;
bool dhpx = false, kg = false;;
string name;
bool z1,z2,z3,z4,z5,z6,z7;
int renwuyi,renwuer,renwusan,renwusi;
int slowout(string p) {
    int shuchu=0;
    while(shuchu!=p.size()) {
        cout<<p[shuchu];
        shuchu++;
        Sleep(70);
    }
}
int so(char *o) {
    while(1) {
        if(*o!=0)
            printf("%c",*o++);
        else
            break;
        Sleep(10);
    }
}
void wap(int dg , int df ,int dhp,string boss,int jyx , int goldx) {
    Sleep(900);
    slowout("\n是否攻击/逃跑?(1/2)");
    cin >> ysi;
    zt = 0;
    dzt = 0;
    while(hp > 0 && dhp > 0 && ysi == 1) {
        j = jx;
        f = fx;
        if(jn >= 1 && ysi == 1) {
            system("cls");
            cout << "\n你使用了---飞龙在天!";
            system("pause");
            j += 20000;
            f += 10000;
        }
        dztx = 0;
        ztx = 0;
        system("cls");
        dhpx = false;
        cout << boss;
        printf("剩余血量%d\n",dhp);
        Sleep(800);
        cout << name;
        printf("剩余血量%d\n",hp);
        Sleep(800);
        srand(time(0));
        ztx = rand() % 3 + 1;
        if(ztx != 1)zt ++;
        if(zt == 1) {
            cout << name << "精神振作了一点,状态增加一级!\n";
            j += 2;
        }
        if(zt == 2) {
            cout << name << "燃起斗志了,状态增加二级!\n";
            j += 3;
        }
        if(zt == 3) {
            if(hhx > 1) {
                srand(time(0));
                ztx = rand()%3+1;
                if(ztx == 1) {
                    cout << name << "恢复正常了,状态增加零!\n";
                    j = jx;
                    hhx = 0;
                }
            } else {
                cout << name << "进入暴走状态,火力全开!!!\n";
                j += 4;
                hhx ++;
            }
        }
        cout << name << "向" << boss << "攻击!\n";
        if(j>=df) {
            dhp -= j - df;
            cout<<boss;
            printf("扣了%d滴血\n",j-df);
        } else {
            dhp-=0;
            cout<<boss;
            printf("扣了0滴血");
        }

        if(dhp <= 0) {
            printf("你打败了");
            cout << boss;
            printf("!\n");
            if(boss=="小金毛"&&renwuyi==1) {
                cout<<"你已完成任务一\n获得金币一百\n";
                gold+=100;
                renwuyi=0;
            }
            if(boss=="茶杯犬"&&renwuer==1) {
                cout<<"你已完成任务二\n获得金币一百\n";
                gold+=100;
                renwuer=0;
            }
            if(boss=="小金毛"&&renwusan==1) {
                cout<<"你已完成任务三\n获得金币三百\n";
                gold+=300;
                renwusan=0;
            }
            if(boss=="灭霸"&&renwusi==1) {
                cout<<"你已完成任务四\n获得外挂副效果解决办法!!!";
                kg=false;
                renwusi=0;
            }
            jy += jyx;
            gold += goldx;
            dhpx = true;
            system("pause");
        } else {
            srand(time(0));
            dztx = rand() % 3 + 1;
            if(dztx != 1)dzt ++;
            if(dzt == 1) {
                cout << boss << "精神振作了一点,状态增加一级!\n";
                dg += 2;
            }
            if(dzt == 2) {
                cout << boss << "燃起斗志了,状态增加二级!\n";
                dg += 3;
            }
            if(dzt == 3) {
                if(dhhx > 1) {
                    srand(time(0));
                    dztx = rand()%3+1;
                    if(dztx == 1) {
                        cout << boss << "恢复正常了,状态增加零!\n";
                        dg = jx;
                        dhhx = 0;
                    
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