using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class BTManager_Active: MonoBehaviour {
public static BTManager_Active Instance;
//------------------单例模式------------------------------------------------//
// Use this for initialization
//------------------定义数组------------------------------------------------//
public GameObject[] BiaoTiBtn; //标题按钮
public bool isFMJZ = true;
public bool isSSLC = true;
public bool isSJQH = true;
public bool isYCCK = true;
public static BTManager_Active Instance;
//------------------单例模式------------------------------------------------//
// Use this for initialization
//------------------定义数组------------------------------------------------//
public GameObject[] BiaoTiBtn; //标题按钮
public bool isFMJZ = true;
public bool isSSLC = true;
public bool isSJQH = true;
public bool isYCCK = true;
public Sprite BTReturnImage;
public Sprite BTStartImage;
public Sprite BTStartImage;
void Awake()
{
//单例模式
Instance = this;
{
//单例模式
Instance = this;
}
void Start()
{
{
}
// Update is called once per frame
void Update()
{
void Update()
{
}
public void Reset_BTBool()
{
isFMJZ = true;
&nbs
{
isFMJZ = true;
&nbs