直接拷贝官网教程的,在这里做个记录。
stat Game
stat DumpFrame -ms=0.1
| Command | ![]() |
Description |
|---|---|---|
| stat Anim | Shows how long skinned meshes are taking to compute per tick. | |
| stat D3D11RHI / stat OpenGL | Direct3D 11 or OpenGL RHI. | |
| stat DumpEvents [-ms=0.1] [-all] | Whenever an event is called (say from Blueprints, or for things like PhysX Task functions), they will be written to the log. | |
| stat DumpFrame | This will write to the log information about the frame rendered right after the command is recieved. | |
| stat DumpHitches | Anytime a "hitch" is detected based on t.HitchThreshold it will be written to the log. | |
| stat Engine | Shows general rendering stats like frame time as well as counters | |

本文记录了虚幻4引擎中使用stat工具进行CPU性能分析的过程,包括运用stat Game和stat DumpFrame -ms=0.1命令来深入理解并优化游戏的运行效率。

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