js 可拖拉HTML元素

<%@ Page Language="VB" AutoEventWireup="false" CodeFile="Default3.aspx.vb" Inherits="Default3" %>

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">

<html xmlns="http://www.w3.org/1999/xhtml">
<head runat="server">
    <title></title>
</head>
<body  οnlοad="Tooltip();">
    <form id="form1" runat="server">
    <div>
        <input id="Button1" style="background-color:Transparent" type="button" value="button" />
    <img src="Images/Noodle.jpg" style="position:absolute;left:0px;top:0px;" οnmοusedοwn="drag(this,event);" />
    </div>
    </form>
    <!-- This div is the element we are animating -->
<script type="text/javascript" src="drag.js"></script>

</body>
</html>
=========================JS====================

/**
* Drag.js: drag absolutely positioned HTML elements.
*
* This module defines a single drag() function that is designed to be called
* from an onmousedown event handler.  Subsequent mousemove events will
* move the specified element. A mouseup event will terminate the drag.
* If the element is dragged off the screen, the window does not scroll.
* This implementation works with both the DOM Level 2 event model and the
* IE event model.
*
* Arguments:
*
*   elementToDrag:  the element that received the mousedown event or
*     some containing element. It must be absolutely positioned.  Its
*     style.left and style.top values will be changed based on the user's
*     drag.
*
*   event: the Event object for the mousedown event.
**/
function drag(elementToDrag, event) {
    // The mouse position (in window coordinates)
    // at which the drag begins
    var startX = event.clientX, startY = event.clientY;

    // The original position (in document coordinates) of the
    // element that is going to be dragged.  Since elementToDrag is
    // absolutely positioned, we assume that its offsetParent is the
    // document body.
    var origX = elementToDrag.offsetLeft, origY = elementToDrag.offsetTop;

    // Even though the coordinates are computed in different
    // coordinate systems, we can still compute the difference between them
    // and use it in the moveHandler() function.  This works because
    // the scrollbar position never changes during the drag.
    var deltaX = startX - origX, deltaY = startY - origY;

    // Register the event handlers that will respond to the mousemove events
    // and the mouseup event that follow this mousedown event. 
    if (document.addEventListener) {  // DOM Level 2 event model
        // Register capturing event handlers
        document.addEventListener("mousemove", moveHandler, true);
        document.addEventListener("mouseup", upHandler, true);
    }
    else if (document.attachEvent) {  // IE 5+ Event Model
        // In the IE event model, we capture events by calling
        // setCapture() on the element to capture them.
        elementToDrag.setCapture();
        elementToDrag.attachEvent("onmousemove", moveHandler);
        elementToDrag.attachEvent("onmouseup", upHandler);
        // Treat loss of mouse capture as a mouseup event
        elementToDrag.attachEvent("onlosecapture", upHandler);
    }
    else {  // IE 4 Event Model
        // In IE 4 we can't use attachEvent() or setCapture(), so we set
        // event handlers directly on the document object and hope that the
        // mouse events we need will bubble up. 
        var oldmovehandler = document.onmousemove; // used by upHandler()
        var olduphandler = document.onmouseup;
        document.onmousemove = moveHandler;
        document.onmouseup = upHandler;
    }

    // We've handled this event. Don't let anybody else see it. 
    if (event.stopPropagation) event.stopPropagation();  // DOM Level 2
    else event.cancelBubble = true;                      // IE

    // Now prevent any default action.
    if (event.preventDefault) event.preventDefault();   // DOM Level 2
    else event.returnValue = false;                     // IE

    /**
    * This is the handler that captures mousemove events when an element
    * is being dragged. It is responsible for moving the element.
    **/
    function moveHandler(e) {
        if (!e) e = window.event;  // IE Event Model

        // Move the element to the current mouse position, adjusted as
        // necessary by the offset of the initial mouse-click.
        elementToDrag.style.left = (e.clientX - deltaX) + "px";
        elementToDrag.style.top = (e.clientY - deltaY) + "px";

        // And don't let anyone else see this event.
        if (e.stopPropagation) e.stopPropagation();  // DOM Level 2
        else e.cancelBubble = true;                  // IE
    }

    /**
    * This is the handler that captures the final mouseup event that
    * occurs at the end of a drag.
    **/
    function upHandler(e) {
        if (!e) e = window.event;  // IE Event Model

        // Unregister the capturing event handlers.
        if (document.removeEventListener) {  // DOM event model
            document.removeEventListener("mouseup", upHandler, true);
            document.removeEventListener("mousemove", moveHandler, true);
        }
        else if (document.detachEvent) {  // IE 5+ Event Model
            elementToDrag.detachEvent("onlosecapture", upHandler);
            elementToDrag.detachEvent("onmouseup", upHandler);
            elementToDrag.detachEvent("onmousemove", moveHandler);
            elementToDrag.releaseCapture();
        }
        else {  // IE 4 Event Model
            // Restore the original handlers, if any
            document.onmouseup = olduphandler;
            document.onmousemove = oldmovehandler;
        }

        // And don't let the event propagate any further.
        if (e.stopPropagation) e.stopPropagation();  // DOM Level 2
        else e.cancelBubble = true;                  // IE
    }
}

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