扫雷

本文介绍了一个简单的扫雷游戏实现过程,使用C语言编程,详细展示了如何设置雷区、显示游戏板面、计算周围雷数及游戏流程控制等功能。通过随机放置雷点、用户交互输入坐标来揭示雷区情况,实现了游戏胜利和失败的判断。

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#ifndef __game_h_
#define __game_h_

#define ROW 10
#define COL 10
#define ROWS 12
#define COLS 12
void set_mine(char mine[ROWS][COLS], int row, int col);
void display(char board[ROWS][COLS], int row, int col);
int get_mine_count(char mine[ROWS][COLS], int x, int y);
void play_game(char mine[ROWS][COLS], char board[ROWS][COLS]);

#endif
#include<stdio.h>
#include<stdlib.h>
#include"扫雷.h"
#define MINE_CONUT 10


void set_mine(char mine[ROWS][COLS], int row, int col)
{
    int count = MINE_CONUT;
    int x = 0;
    int y = 0;
    while (count)
    {
        x = rand() % 10 + 1;
        y = rand() % 10 + 1;
        if(mine[x][y] == '0')
        { 
            mine[x][y] = '1';
            count--;
        }
    }
}

void display(char board[ROWS][COLS], int row, int col)
{
    int i = 0;
    int j = 0;
    printf("   ");
    for (i = 1; i < row - 1; i++)
    {
        printf(" %d ", i);
    }
    printf("\n-------------------------------\n");
    for (i = 1; i < row - 1; i++)
    {
        printf("%2d|", i);
        for (j = 1; j < col - 1; j++)
        {
            printf(" %c ", board[i][j]);
        }
        printf("\n");
    }
}

int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
    return (mine[x - 1][y - 1] - '0' + mine[x][y - 1] - '0' + mine[x + 1][y - 1] - '0'
        + mine[x - 1][y] - '0' + mine[x][y] - '0' + mine[x + 1][y] - '0'
        + mine[x - 1][y + 1] - '0' + mine[x][y + 1] - '0' + mine[x + 1][y + 1] - '0');
}

void play_game(char mine[ROWS][COLS], char board[ROWS][COLS])
{
    while (1)
    {
        printf("请输入坐标:(x, y)\n");
        int x = 0;
        int y = 0;
        int count = 0;
        scanf("%d,%d", &x, &y);
        if ((1 <= x && x <= ROW) && (1 <= y && y <= COL))
        {
            if (mine[x][y] == '1')
            {
                printf("你被炸死了\n");
                display(mine, ROWS, COLS);
                break;
            }
            else {
                int ret = get_mine_count(mine, x, y);
                board[x][y] = ret + '0';
                if (ret == 0)
                {
                    board[x][y] = board[x - 1][y - 1] = board[x][y - 1] = board[x + 1][y - 1]
                        = board[x - 1][y] = board[x + 1][y] = board[x - 1][y + 1]
                        = board[x][y + 1] = board[x + 1][y + 1] = ' ';
                }
                count++;
                display(board, ROWS, COLS);
                if (count == MINE_CONUT)
                {
                    printf("恭喜你,你赢了\n");
                    display(mine, ROWS, COLS);
                    break;
                }
            }
        }
        else
            printf("越界,输入错误\n");
    }
}
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include"扫雷.h"

void menu()
{
    printf("**************************\n");
    printf("********* 1.play *********\n");
    printf("********* 0.exit *********\n");
    printf("**************************\n");
}
void game()
{
    char mine[ROW + 2][COL + 2];
    char board[ROW + 2][COL + 2];
    int i = 0;
    int j = 0;
    for (i = 0; i < ROWS; i++)
    {
        for (j = 0; j < COLS; j++)
        {
            mine[i][j] = '0';
            board[i][j] = '*';
        }
    }
    set_mine(mine, ROWS, COLS);
    //display(mine, ROWS, COLS);
    display(board, ROWS, COLS);
    play_game(mine, board);
}

int main()
{
    int choose = 0;
    srand((unsigned int)time(NULL));
    do {
        menu();
        printf("请选择:");
        scanf("%d", &choose);
        switch (choose)
        {
        case 1:
            game();
            break;
        case 0:
            printf("退出游戏\n");
            break;
        default:
            printf("瞎搞,重新输\n");
            break;
        }
    } while (choose);
    system("pause");
    return 0;
}
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