一、跨机器通信核心原理
1. 通信要素
2. 数据流向示意
客户端机器(IP_A) → 网络路由 → 服务端机器(IP_B)
↓ 发送请求(IP_B:PORT) ↑ 返回响应
二、实现步骤(以 TCP 为例)
1. 服务端(远程机器)
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <unistd.h>
#define PORT 8080 // 需确保该端口在防火墙开放
int main() {
int server_fd, new_socket;
struct sockaddr_in address;
int addrlen = sizeof(address);
char buffer[1024] = {0};
// 创建Socket
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) {
perror("socket failed");
exit(EXIT_FAILURE);
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY; // 绑定所有网络接口
address.sin_port = htons(PORT);
// 绑定端口
if (bind(server_fd, (struct sockaddr *)&address, sizeof(address)) < 0) {
perror("bind failed");
exit(EXIT_FAILURE);
}
// 监听
if (listen(server_fd, 3) < 0) {
perror("listen");
exit(EXIT_FAILURE);
}
printf("Server listening on 0.0.0.0:%d...\n", PORT);
// 接受连接
if ((new_socket = accept(server_fd, (struct sockaddr *)&address,
(socklen_t*)&addrlen)) < 0) {
perror("accept");
exit(EXIT_FAILURE);
}
// 获取客户端IP
char client_ip[INET_ADDRSTRLEN];
inet_ntop(AF_INET, &address.sin_addr, client_ip, INET_ADDRSTRLEN);
printf("Connection from %s\n", client_ip);
// 接收数据
read(new_socket, buffer, 1024);
printf("Client: %s\n", buffer);
// 发送响应
char *response = "Message received by server";
send(new_socket, response, strlen(response), 0);
close(new_socket);
close(server_fd);
return 0;
}
2. 客户端(本地机器)
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#define SERVER_IP "192.168.1.100" // 替换为服务端实际公网IP
#define PORT 8080
int main() {
int sock = 0;
struct sockaddr_in serv_addr;
// 创建Socket
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
perror("Socket creation error");
return -1;
}
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(PORT);
// 转换服务端IP地址
if (inet_pton(AF_INET, SERVER_IP, &serv_addr.sin_addr) <= 0) {
perror("Invalid address");
return -1;
}
// 连接服务端
if (connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) {
perror("Connection Failed");
return -1;
}
// 发送数据
char *message = "Hello from client machine";
send(sock, message, strlen(message), 0);
printf("Message sent\n");
// 接收响应
char buffer[1024] = {0};
read(sock, buffer, 1024);
printf("Server response: %s\n", buffer);
close(sock);
return 0;
}
三、关键配置要点
1. 网络环境准备
2. 测试网络连通性
# 客户端测试能否访问服务端端口
telnet 服务器IP 8080 # Linux/macOS
Test-NetConnection 服务器IP -Port 8080 # Windows PowerShell
# 服务端查看监听状态
netstat -tuln | grep 8080 # Linux/macOS
netstat -ano | findstr 8080 # Windows
四、跨机器通信的特殊处理
1. 字节序转换
// 发送整型数据示例(客户端)
uint32_t num = 123456;
uint32_t net_num = htonl(num); // 主机序转网络序
send(sock, &net_num, sizeof(net_num), 0);
// 接收端处理(服务端)
uint32_t net_num;
recv(sock, &net_num, sizeof(net_num), 0);
uint32_t host_num = ntohl(net_num); // 网络序转主机序
2. 超时处理
// 设置连接超时(客户端)
struct timeval timeout;
timeout.tv_sec = 5; // 5秒超时
timeout.tv_usec = 0;
setsockopt(sock, SOL_SOCKET, SO_SNDTIMEO, &timeout, sizeof(timeout));
setsockopt(sock, SOL_SOCKET, SO_RCVTIMEO, &timeout, sizeof(timeout));
3. 处理多网卡场景
// 服务端绑定特定IP(如192.168.1.100)
address.sin_addr.s_addr = inet_addr("192.168.1.100"); // 替换为实际内网IP
五、典型问题排查表
六、进阶实现:跨平台兼容方案
// 条件编译处理不同系统差异
#ifdef _WIN32
#include <winsock2.h>
#pragma comment(lib, "ws2_32.lib")
#define close closesocket
#else
#include <sys/socket.h>
#include <arpa/inet.h>
#endif
// 初始化Windows Socket环境
void init_network() {
#ifdef _WIN32
WSADATA wsa;
WSAStartup(MAKEWORD(2,2), &wsa);
#endif
}
// 清理资源
void cleanup_network() {
#ifdef _WIN32
WSACleanup();
#endif
}
七、实战测试流程
1、服务端部署:
-
云服务器(如 AWS EC2)运行服务端程序
-
开放安全组的入站端口(如TCP 8080)
2、客户端连接:
# 编译客户端
gcc client.c -o client
# 运行(替换实际IP)
./client 54.238.112.36 8080
3、抓包验证:
# 在服务端用tcpdump抓包
sudo tcpdump -i eth0 port 8080 -nn -vv