unreal4 ue4 虚幻4 FStructProperty::Serialize Loading ... Unknown structure 无法打包

本文探讨了如何处理游戏开发中遇到的FStructProperty在打包过程中的错误,涉及Unknownstructure,提出刷新节点、临时添加成员并编译删除的方法,以确保结构体正确加载。祝各位开发者顺利解决问题。

刷新一下报错蓝图的所有节点

有变更和内存不一样, 每识别到

如果还不行,可以考虑把结构体里面加个成员,然后编译,然后再删除

其实效果是一样的,一般就好了

 大家好运

报错原文

LogProperty: Error: FStructProperty::Serialize Loading: Property '这里是报错的结构体路径'. Unknown structure
PackagingResults: Error: FStructProperty::Serialize Loading: Property '这里是报错的结构体路径'. Unknown structure.
PackagingResults: Error: Unknown Cook Failure

UATHelper: 打包 (Android (ASTC)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Zombie/BluePrints/Weapon/Attachment/C_AmmoPackage.C_AmmoPackage_C:SpecialAmmo.SpecialAmmo'. Unknown structure. UATHelper: 打包 (Android (ASTC)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Zombie/BluePrints/Weapon/Attachment/C_AmmoPackage.C_AmmoPackage_C:AddNewAmmo:NewAmmo'. Unknown structure. UATHelper: 打包 (Android (ASTC)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Zombie/BluePrints/Weapon/Attachment/C_AmmoPackage.C_AmmoPackage_C:AddNewAmmo:CallFunc_Array_Get_Item'. Unknown structure. UATHelper: 打包 (Android (ASTC)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Zombie/BluePrints/Weapon/Attachment/C_AmmoPackage.C_AmmoPackage_C:AddNewAmmo:K2Node_SetFieldsInStruct_StructOut'. Unknown structure. UATHelper: 打包 (Android (ASTC)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Zombie/BluePrints/Weapon/Attachment/C_AmmoPackage.C_AmmoPackage_C:GetAmmoType:NewLocalVar_0'. Unknown structure. UATHelper: 打包 (Android (ASTC)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Zombie/BluePrints/Weapon/Attachment/C_AmmoPackage.C_AmmoPackage_C:GetAmmoType:CallFunc_Array_Get_Item'. Unknown structure. UATHelper: 打包 (Android (ASTC)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Zombie/BluePrints/Weapon/Attachment/C_AmmoPackage.C_AmmoPackage_C:GetAmmoType:K2Node_MakeStruct_S_AmmoNum'. Unknown structure. UATHelper: 打包 (Android (ASTC)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Zombie/BluePrints/Weapon/Attachment/C_AmmoPackage.C_AmmoPackage_C:自定义事件:AmmoData'. Unknown structure. UATHelper: 打包 (Android (ASTC)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Zombie/BluePrints/Weapon/Attachment/C_AmmoPackage.C_AmmoPackage_C:ExecuteUbergraph_C_AmmoPackage:K2Node_CustomEvent_AmmoData'. Unknown structure. UATHelper: 打包 (Android (ASTC)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Zombie/BluePrints/Weapon/Attachment/C_AmmoPackage.C_AmmoPackage_C:OnDataChange__DelegateSignature:AmmoData'. Unknown structure. UATHelper: 打包 (Android (ASTC)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Zombie/BluePrints/Weapon/Attachment/WBP_AmmoData.WBP_AmmoData_C:OnDataChange:AmmoData'. Unknown structure. UATHelper: 打包 (Android (ASTC)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Zombie/BluePrints/Weapon/Attachment/WBP_AmmoData.WBP_AmmoData_C:ExecuteUbergraph_WBP_AmmoData:CallFunc_Array_Get_Item'. Unknown s、
最新发布
07-22
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