/// <summary>
/// 某个点在物体的哪个方向(面)上
/// </summary>
/// <param name="raycastHitGameObject">射线检测到的物体</param>
/// <param name="hitPoint">射线与物体交叉的位置</param>
/// <returns></returns>
public static Vector3 GetDirect(GameObject raycastHitGameObject, Vector3 hitPoint)
{
//转换为物体本身的坐标
Vector3 _localPos = raycastHitGameObject.transform.InverseTransformPoint(hitPoint).normalized;
Vector3 localPos = new Vector3(Mathf.Abs(_localPos.x), Mathf.Abs(_localPos.y), Mathf.Abs(_localPos.z));
if (localPos.x >= localPos.y && localPos.x >= localPos.z)
{
_localPos = new Vector3(_localPos.x > 0 ? 1 : -1, 0, 0);
}
else if (localPos.y > localPos.x && localPos.y >= localPos.z)
{
_localPos = new Vector3(0, _localPos.y > 0 ? 1 : -1, 0);
}
else
{
_localPos = new Vector3(0, 0, _localPos.z > 0 ? 1 : -1);
}
return _localPos;
}
Unity3d 射线射到的点在物体的哪个方向(面)上
最新推荐文章于 2025-03-16 08:52:51 发布