经常会在游戏中看到用蜘蛛网图表达用户在游戏中的各种表现,感觉还蛮直观蛮有趣的,刚好最近也在学习自定义View的相关知识,就自己做一个蜘蛛网图,作为笔记了。
先放一张我感觉对自己挺有帮助,从网上找的以这个自定义View流程的图片
View最终效果
我们可以根据我们最终的效果来分析我们应该如何怎么完成这个View。
首先可以看到最终的View是以整个布局的中心作为坐标原点开始绘制的,所以先要确定布局中心,然后最基础的是有几个共同中心点的正六边形,再将每个六边形的顶点与中心点相连,根据数据绘制需要覆盖的区域,最后在每个顶点旁标注文字。
整体的流程就是这样了,可以开始写代码了
定义变量和初始化
private int count = 6; //数据个数
private float angle = (float) (Math.PI * 2 / count);
private float radius; //网格最大半径
private int centerX; //中心X
private int centerY; //中心Y
private String[] titles = {"a", "b", "c", "d", "e", "f"}; //默认数据
private double[] data = {100, 60, 60, 60, 100, 50, 10, 20}; //默认分值
private float maxValue = 100; //数据最大值
private Paint mainPaint; //雷达区画笔
private Paint valuePaint; //数据区画笔
private Paint textPaint; //文本画笔
private void init() {
count = Math.min(data.length, titles.length);
mainPaint = new Paint();
mainPaint.setAntiAlias(true);
mainPaint.setColor(Color.GRAY);
mainPaint.setStyle(Paint.Style.STROKE);
valuePaint = new Paint();
valuePaint.setAntiAlias(true);
valuePaint.setColor(Color.BLUE);
valuePaint.setStyle(Paint.Style.FILL_AND_STROKE);
textPaint = new Paint();
textPaint.setTextSize(40);
textPaint.setStyle(Paint.Style.FILL);
textPaint.setColor(Color.BLACK);
}
确定布局中心
onSizeChanged(int w, int h, int oldw, int oldh)方法里面,根据View的长宽,获取整个布局的中心坐标
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
radius = Math.min(h, w) / 2 * 0.9f;
centerX = w / 2;
centerY = h / 2;
postInvalidate();
super.onSizeChanged(w, h, oldw, oldh);
}
绘制正六边形
private void drawPolygon(Canvas canvas) {
Path path = new Path();
float r = radius / (count - 1);
for (int i = 1; i < count; i++) {
float curR = r * i;
path.reset();
for (int j = 0; j < count; j++) {
if (j == 0) {
path.moveTo(centerX + curR, centerY);
} else {
float x = (float) (centerX + curR * Math.cos(angle * j));
float y = (float) (centerY + curR * Math.sin(angle * j));
path.lineTo(x, y);
}
}
path.close();
canvas.drawPath(path, mainPaint);
}
}
绘制顶点到中心直线
private void drawLines(Canvas canvas) {
Path path = new Path();
for (int i = 0; i < count; i++) {
path.reset();
path.moveTo(centerX, centerY);
float x = (float) (centerX + radius * Math.cos(angle * i));
float y = (float) (centerY + radius * Math.sin(angle * i));
path.lineTo(x, y);
canvas.drawPath(path, mainPaint);
}
}
绘制覆盖区域
private void drawRegion(Canvas canvas) {
Path path = new Path();
valuePaint.setAlpha(255);
for (int i = 0; i < count; i++) {
double percent = data[i] / maxValue;
float x = (float) (centerX + radius * Math.cos(angle * i) * percent);
float y = (float) (centerY + radius * Math.sin(angle * i) * percent);
if (i == 0) {
path.moveTo(x, centerY);
} else {
path.lineTo(x, y);
}
//绘制小圆点
canvas.drawCircle(x, y, 10, valuePaint);
}
valuePaint.setStyle(Paint.Style.STROKE);
canvas.drawPath(path, valuePaint);
valuePaint.setAlpha(127);
//绘制填充区域
valuePaint.setStyle(Paint.Style.FILL_AND_STROKE);
canvas.drawPath(path, valuePaint);
}
绘制文本
对于文本的绘制,首先要找到末端的坐标,由于末端和文本有一定距离,给每个末端加上这个距离以后,再绘制文本。 另外,当文本在左边时,由于不希望文本和蜘蛛网交叉,我们可以先计算出文本的长度,然后使起始绘制坐标向左偏移这个长度。
private void drawText(Canvas canvas) {
Paint.FontMetrics fontMetrics = textPaint.getFontMetrics();
float fontHeight = fontMetrics.descent - fontMetrics.ascent;
for (int i = 0; i < count; i++) {
float x = (float) (centerX + (radius + fontHeight / 2) * Math.cos(angle * i));
float y = (float) (centerY + (radius + fontHeight / 2) * Math.sin(angle * i));
if (angle * i >= 0 && angle * i <= Math.PI / 2) {
canvas.drawText(titles[i], x, y, textPaint);
} else if (angle * i >= 3 * Math.PI / 2 && angle * i <= Math.PI * 2) {
canvas.drawText(titles[i], x, y, textPaint);
} else if (angle * i > Math.PI / 2 && angle * i <= Math.PI) {
float dis = textPaint.measureText(titles[i]);
canvas.drawText(titles[i], x - dis, y, textPaint);
} else if (angle * i >= Math.PI && angle * i < 3 * Math.PI / 2) {
float dis = textPaint.measureText(titles[i]);
canvas.drawText(titles[i], x - dis, y, textPaint);
}
}
}
到这里就完成了蜘蛛网图的自定义View绘制。