一、工具栏
1、相关类
CToolBarCtrl 父类CWnd,工具栏按钮
CToolBar 父类CControlBar,封装了关于工具栏的操作,以及和框架窗口的关系
2、工具栏的使用
(1)添加工具栏资源
(2)创建工具栏 CToolBar::CreateEx
(3)加载工具栏 CToolBar::LoadToolBar
(4)设置工具栏的停靠(与框架窗口的关系)
CToolBar::EnableDocking
CFrameWnd::EnableDocking
CFrameWnd::DockControlBar
3、创建项目,添加工具栏
(1)创建项目(MFCToolBar)
(2)添加.rc资源文件,添加菜单
(3)编写代码,绑定菜单
#include <afxwin.h>
#include "resource.h"
class CMyFrameWnd:public CFrameWnd
{
DECLARE_MESSAGE_MAP()
public:
afx_msg int OnCreate(LPCREATESTRUCT pcs);
afx_msg void OnNew();
private:
CMenu m_menu;
};
BEGIN_MESSAGE_MAP(CMyFrameWnd, CFrameWnd)
ON_WM_CREATE()
ON_COMMAND(ID_NEW, OnNew)
END_MESSAGE_MAP()
int CMyFrameWnd::OnCreate(LPCREATESTRUCT pcs)
{
m_menu.LoadMenu(IDR_MENU1);
SetMenu(&m_menu);
return CFrameWnd::OnCreate(pcs);
}
void CMyFrameWnd::OnNew()
{
AfxMessageBox("新建菜单项被点击");
}
class CMyWinApp:public CWinApp
{
public:
virtual BOOL InitInstance();
};
BOOL CMyWinApp::InitInstance()
{
CMyFrameWnd* pFrame = new CMyFrameWnd;
pFrame->Create(NULL, "MFCToolBar");
m_pMainWnd = pFrame;
pFrame->ShowWindow(SW_SHOW);
pFrame->UpdateWindow();
return TRUE;
}
CMyWinApp theApp;
(4)添加工具栏资源
(5)绑定工具栏
代码
#include <afxwin.h>
#include <afxext.h>
#include "resource.h"
class CMyFrameWnd:public CFrameWnd
{
DECLARE_MESSAGE_MAP()
public:
afx_msg int OnCreate(LPCREATESTRUCT pcs);
afx_msg void OnNew();
afx_msg void OnSet();
private:
CMenu m_menu;
CToolBar m_toolbar;
};
BEGIN_MESSAGE_MAP(CMyFrameWnd, CFrameWnd)
ON_WM_CREATE()
ON_COMMAND(ID_NEW, OnNew)
ON_COMMAND(ID_SET, OnSet)
END_MESSAGE_MAP()
int CMyFrameWnd::OnCreate(LPCREATESTRUCT pcs)
{
m_toolbar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD|WS_VISIBLE|CBRS_ALIGN_TOP|CBRS_GRIPPER);
//CBRS_GRIPPER 工具栏把手属性
m_toolbar.LoadToolBar(IDR_TOOLBAR1);
m_menu.LoadMenu(IDR_MENU1);
SetMenu(&m_menu);
return CFrameWnd::OnCreate(pcs);
}
void CMyFrameWnd::OnNew()
{
AfxMessageBox("新建菜单项被点击");
}
void CMyFrameWnd::OnSet()
{
AfxMessageBox("绿色按钮被点击");
}
class CMyWinApp:public CWinApp
{
public:
virtual BOOL InitInstance();
};
BOOL CMyWinApp::InitInstance()
{
CMyFrameWnd* pFrame = new CMyFrameWnd;
pFrame->Create(NULL, "MFCToolBar");
m_pMainWnd = pFrame;
pFrame->ShowWindow(SW_SHOW);
pFrame->UpdateWindow();
return TRUE;
}
CMyWinApp theApp;
(6)设置工具栏停靠
代码
#include <afxwin.h>
#include <afxext.h>
#include "resource.h"
class CMyFrameWnd:public CFrameWnd
{
DECLARE_MESSAGE_MAP()
public:
afx_msg int OnCreate(LPCREATESTRUCT pcs);
afx_msg void OnNew();
afx_msg void OnSet();
private:
CMenu m_menu;
CToolBar m_toolbar;
};
BEGIN_MESSAGE_MAP(CMyFrameWnd, CFrameWnd)
ON_WM_CREATE()
ON_COMMAND(ID_NEW, OnNew)
ON_COMMAND(ID_SET, OnSet)
END_MESSAGE_MAP()
int CMyFrameWnd::OnCreate(LPCREATESTRUCT pcs)
{
m_toolbar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD|WS_VISIBLE|CBRS_ALIGN_TOP|CBRS_GRIPPER);
//CBRS_GRIPPER 工具栏把手属性
m_toolbar.LoadToolBar(IDR_TOOLBAR1);
//设置工具栏停靠
m_toolbar.EnableDocking(CBRS_ALIGN_ANY);
EnableDocking(CBRS_ALIGN_ANY);
DockControlBar(&m_toolbar, AFX_IDW_DOCKBAR_BOTTOM);
m_menu.LoadMenu(IDR_MENU1);
SetMenu(&m_menu);
return CFrameWnd::OnCreate(pcs);
}
void CMyFrameWnd::OnNew()
{
AfxMessageBox("新建菜单项被点击");
}
void CMyFrameWnd::OnSet()
{
AfxMessageBox("绿色按钮被点击");
}
class CMyWinApp:public CWinApp
{
public:
virtual BOOL InitInstance();
};
BOOL CMyWinApp::InitInstance()
{
CMyFrameWnd* pFrame = new CMyFrameWnd;
pFrame->Create(NULL, "MFCToolBar");
m_pMainWnd = pFrame;
pFrame->ShowWindow(SW_SHOW);
pFrame->UpdateWindow();
return TRUE;
}
CMyWinApp theApp;
二、运行时类信息机制
在程序运行时可以获知对象的类的相关信息(如:对象是否继承于某个类)
1、运行时类信息机制的使用
(1)类必须派生于CObject
(2)类内必须添加申明宏:DECLARE_DYNAMIC(theClass)
(3)类外必须添加实现宏:IMPLEMENT_DYNAMIC(theClass, baseClass)
(4)使用CObject::IsKindOf函数可以判断某个函数是否继承于某个类
2、创建项目(MFC)
(1)创建(控制台)项目(MFCDynamic)
(2)编写程序
#include <afxwin.h>
#include <iostream>
using namespace std;
class CAnimal:public CObject
{
DECLARE_DYNAMIC(CAnimal)
};
IMPLEMENT_DYNAMIC(CAnimal, CObject)
class CDog:public CAnimal
{
DECLARE_DYNAMIC(CDog)
};
IMPLEMENT_DYNAMIC(CDog, CAnimal)
int main()
{
CDog yellowDog;
if(yellowDog.IsKindOf(RUNTIME_CLASS(CAnimal)))
{
cout<<"判断正确"<<endl;
}
else
{
cout<<"判断错误"<<endl;
}
}
(3)宏展开
#include <afxwin.h>
#include <iostream>
using namespace std;
class CAnimal:public CObject
{
DECLARE_DYNAMIC(CAnimal)
};
IMPLEMENT_DYNAMIC(CAnimal, CObject)
class CDog:public CAnimal
{
//DECLARE_DYNAMIC(CDog)
public:
static const CRuntimeClass classCDog;
virtual CRuntimeClass* GetRuntimeClass() const;
};
//IMPLEMENT_DYNAMIC(CDog, CAnimal)
//IMPLEMENT_RUNTIMECLASS(CDog, CAnimal, 0xFFFF, NULL, NULL)
AFX_COMDAT const CRuntimeClass CDog::classCDog =
{
"CDog",
sizeof(class CDog),
0xFFFF,
NULL,
RUNTIME_CLASS(CAnimal),
NULL,
NULL
};
CRuntimeClass* CDog::GetRuntimeClass() const
{
//return RUNTIME_CLASS(CDog);
return ((CRuntimeClass*)(&CDog::classCDog));
}
int main()
{
CDog yellowDog;
if(yellowDog.IsKindOf(RUNTIME_CLASS(CAnimal)))
{
cout<<"判断正确"<<endl;
}
else
{
cout<<"判断错误"<<endl;
}
}
类运行时信息机制会遍历静态变量(CRuntimeClass)组成的列表,根据列表可以判断类继承关系
3、执行过程
yellowDog.IsKindOf( RUNTIME_CLASS(CDog))//函数内部this为&yellowDog,参数为链表头
{
CRuntimeClass* pClassThis = GetRuntimeClass();
//利用&yellowdog调用宏展开虚函数,获取链表头结点
return pClassThis->IsDerivedFrom(RUNTIME_CLASS(CDog))
//函数内部this为链表头,参数也为链表头
{
const CRuntimeClass* pClassThis = this;//获取链表头
while (pClassThis != NULL)
{
if (pClassThis == RUNTIME_CLASS(CDog))
return TRUE;
pClassThis = pClassThis->m_pBaseClass;
}
return FALSE;
}
}
三、运行时类创建机制
1、动态创建机制使用
(1)类派生自CObject
(2)类内必须添加申明宏:DECLARE_DYNCREAYE(theClass)
(3)类外必须添加实现宏:IMPLEMENT_DYNCREATE(theClass, baseClass)
(4)使用CRuntimeClass::CreateObject(对象加工厂)函数将类对象创建
2、创建项目
(1)创建(控制台)项目(MFCDyncreate)
(2)编写程序
#include <afxwin.h>
#include <iostream>
using namespace std;
class CAnimal:public CObject
{
DECLARE_DYNCREATE(CAnimal)
};
IMPLEMENT_DYNCREATE(CAnimal, CObject)
class CDog:public CAnimal
{
DECLARE_DYNCREATE(CDog)
};
IMPLEMENT_DYNCREATE(CDog, CAnimal)
int main()
{
CObject* pob = RUNTIME_CLASS(CDog)->CreateObject( );//对象加工厂
if( pob )
{
cout << pob << endl;
}else
{
cout << "对象创建失败" << endl;
}
return 0;
}
(3)宏替换
#include <afxwin.h>
#include <iostream>
using namespace std;
class CAnimal:public CObject
{
DECLARE_DYNCREATE(CAnimal)
};
IMPLEMENT_DYNCREATE(CAnimal, CObject)
class CDog:public CAnimal
{
//DECLARE_DYNCREATE(CDog)
public:
static const CRuntimeClass classCDog;
virtual CRuntimeClass* GetRuntimeClass() const;
static CObject* PASCAL CreateObject();
};
//IMPLEMENT_DYNCREATE(CDog, CAnimal)
CObject* PASCAL CDog::CreateObject()
{
return new CDog;
}
AFX_COMDAT const CRuntimeClass CDog::classCDog =
{
"CDog",
sizeof(class CDog),
0xFFFF,
CDog::CreateObject,
RUNTIME_CLASS(CAnimal), NULL, NULL
};
CRuntimeClass* CDog::GetRuntimeClass() const
{
return RUNTIME_CLASS(CDog);
}
int main()
{
CObject* pob = RUNTIME_CLASS(CDog)->CreateObject( );//对象加工厂
if( pob )
{
cout << pob << endl;
}else
{
cout << "对象创建失败" << endl;
}
return 0;
}
(4)动态创建机制执行过程
RUNTIME_CLASS(CDog)->CreateObject()//函数内部this为本类(CDog)的静态变量地址(链表头
{
CObject* pObject = (*m_pfnCreateObject)() //CDog::CreateObject
{
return new CDog;
}
return pObject;
}
代码链接:https://download.youkuaiyun.com/download/liutit/86738791