Android13 View draw流程分析

View的draw方法,用于描绘视图,代码如下:

//frameworks/base/core/java/android/view/View.java
public class View implements Drawable.Callback, KeyEvent.Callback, AccessibilityEventSource {
    boolean draw(Canvas canvas, ViewGroup parent, long drawingTime) {


        final boolean hardwareAcceleratedCanvas = canvas.isHardwareAccelerated();


        boolean drawingWithRenderNode = drawsWithRenderNode(canvas);


        boolean more = false;
        final boolean childHasIdentityMatrix = hasIdentityMatrix();
        final int parentFlags = parent.mGroupFlags;


        if ((parentFlags & ViewGroup.FLAG_CLEAR_TRANSFORMATION) != 0) {
            parent.getChildTransformation().clear();
            parent.mGroupFlags &= ~ViewGroup.FLAG_CLEAR_TRANSFORMATION;
        }


        Transformation transformToApply = null;
        boolean concatMatrix = false;
        final boolean scalingRequired = mAttachInfo != null && mAttachInfo.mScalingRequired;
        final Animation a = getAnimation();
        if (a != null) {
            more = applyLegacyAnimation(parent, drawingTime, a, scalingRequired);
            concatMatrix = a.willChangeTransformationMatrix();
            if (concatMatrix) {
                mPrivateFlags3 |= PFLAG3_VIEW_IS_ANIMATING_TRANSFORM;
            }
            transformToApply = parent.getChildTransformation();
        } else {
            if ((mPrivateFlags3 & PFLAG3_VIEW_IS_ANIMATING_TRANSFORM) != 0) {
                // No longer animating: clear out old animation matrix
                mRenderNode.setAnimationMatrix(null);
                mPrivateFlags3 &= ~PFLAG3_VIEW_IS_ANIMATING_TRANSFORM;
            }
            if (!drawingWithRenderNode
                    && (parentFlags & ViewGroup.FLAG_SUPPORT_STATIC_TRANSFORMATIONS) != 0) {
                final Transformation t = parent.getChildTransformation();
                final boolean hasTransform = parent.getChildStaticTransformation(this, t);
                if (hasTransform) {
                    final int transformType = t.getTransformationType();
                    transformToApply = transformType != Transformation.TYPE_IDENTITY ? t : null;
                    concatMatrix = (transformType & Transformation.TYPE_MATRIX) != 0;
                }
            }
        }


        concatMatrix |= !childHasIdentityMatrix;


        // Sets the flag as early as possible to allow draw() implementations
        // to call invalidate() successfully when doing animations
        mPrivateFlags |= PFLAG_DRAWN;


        if (!concatMatrix &&
                (parentFlags & (ViewGroup.FLAG_SUPPORT_STATIC_TRANSFORMATIONS |
                        ViewGroup.FLAG_CLIP_CHILDREN)) == ViewGroup.FLAG_CLIP_CHILDREN &&
                canvas.quickReject(mLeft, mTop, mRight, mBottom) &&
                (mPrivateFlags & PFLAG_DRAW_ANIMATION) == 0) {
            mPrivateFlags2 |= PFLAG2_VIEW_QUICK_REJECTED;
            return more;
        }
        mPrivateFlags2 &= ~PFLAG2_VIEW_QUICK_REJECTED;


        if (hardwareAcceleratedCanvas) {
            // Clear INVALIDATED flag to allow invalidation to occur during rendering, but
            // retain the flag's value temporarily in the mRecreateDisplayList flag
            mRecreateDisplayList = (mPrivateFlags & PFLAG_INVALIDATED) != 0;
            mPrivateFlags &= ~PFLAG_INVALIDATED;
        }


        RenderNode renderNode = null;
        Bitmap cache = null;
        int layerType = getLayerType(); // TODO: signify cache state with just 'cache' local
        if (layerType == LAYER_TYPE_SOFTWARE || !drawingWithRenderNode) {
             if (layerType != LAYER_TYPE_NONE) {
                 // If not drawing with RenderNode, treat HW layers as SW
                 layerType = LAYER_TYPE_SOFTWARE;
                 buildDrawingCache(true);
            }
            cache = getDrawingCache(true);
        }


        if (drawingWithRenderNode) {
            // Delay getting the display list until animation-driven alpha values are
            // set up and possibly passed on to the view
            renderNode = updateDisplayListIfDirty();
            if (!renderNode.hasDisplayList()) {
                // Uncommon, but possible. If a view is removed from the hierarchy during the call
                // to getDisplayList(), the display list will be marked invalid and we should not
                // try to use it again.
                renderNode = null;
                drawingWithRenderNode = false;
            }
        }


        int sx = 0;
        int sy = 0;
        if (!drawingWithRenderNode) {
            computeScroll();
            sx = mScrollX;
            sy = mScrollY;
        }


        final boolean drawingWithDrawingCache = cache != null && !drawingWithRenderNode;
        final boolean offsetForScroll = cache == null && !drawingWithRenderNode;


        int restoreTo = -1;
        if (!drawingWithRenderNode || transformToApply != null) {
            restoreTo = canvas.save();
        }
        if (offsetForScroll) {
            canvas.translate(mLeft - sx, mTop - sy);
        } else {
            if (!drawingWithRenderNode) {
                canvas.translate(mLeft, mTop);
            }
            if (scalingRequired) {
                if (drawingWithRenderNode) {
                    // TODO: Might not need this if we put everything inside the DL
                    restoreTo = canvas.save();
                }
                // mAttachInfo cannot be null, otherwise scalingRequired == false
                final float scale = 1.0f / mAttachInfo.mApplicationScale;
                canvas.scale(scale, scale);
            }
        }


        float alpha = drawingWithRenderNode ? 1 : (getAlpha() * getTransitionAlpha());
        if (transformToApply != null
                || alpha < 1
                || !hasIdentityMatrix()
                || (mPrivateFlags3 & PFLAG3_VIEW_IS_ANIMATING_ALPHA) != 0) {
            if (transformToApply != null || !childHasIdentityMatrix) {
                int transX = 0;
                int transY = 0;


                if (offsetForScroll) {
                    transX = -sx;
                    transY = -sy;
                }


                if (transformToApply != null) {
                    if (concatMatrix) {
                        if (drawingWithRenderNode) {
                            renderNode.setAnimationMatrix(transformToApply.getMatrix());
                        } else {
                            // Undo the scroll translation, apply the transformation matri
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