最近有些心烦,浮躁,烦到不行,最后给自己灌了点鸡汤,哈哈哈哈哈。人要有管理自己情绪的能力,要有自省能力,要努力!!!以后要多看看源码,不只是说说而已!!
Handler、Looper、MessageQueue三者之间的关系,几乎每次面试都必问啊,现在就来看看看看源码,更深刻的了解一下吧。
木有对象,先new一个出来啊。
Handler handler = new Handler(){
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
}
};
public Handler() {
this(null, false);
}
public Handler(Looper looper) {
this(looper, null, false);
这两种是比较常用的方法。第二种主要用在子线程更新UI,需要传递一个getMainLooper()。
如果不传递looper,那么handler是怎么和looper进行关联呢,是的,需要调用Looper.prepare()方法。在UI线程使用handler的时候,开发人员并没有调用这个方法,是因为在ActivityThread的main方法里已经调用过了,有图有真相。
下面来看一下Looper.prepare()方法里都做了什么。
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
先从sThreadLocal里取,如果已经有值,就会抛异常,所以这个方法,只能调用一次,这也说明了每个线程的handler只能对应一个looper。如果没有的话,会new一个Looper,和sThreadLocal进行关联,同时MessageQueue也进行了初始化。
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
这样,Handler和Looper、MessageQueue就关联起来了。
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
Handler的主要作用有两个,1:处理Message和Runnable类型的信息;2:和子线程通信,更新UI。
当发送一条消息之后,会调用handler的sendMessageAtTime()方法
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
最终会调用MessageQueue的enqueueMessage(Message msg, long when)方法。
boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
首先会判断msg.target 是否为空,target就是负责处理这个消息的Handler,默认为发送消息的hanlder,如果为空的话,message就不会被处理,也就没有意义了。看源码可知,message是通过链表的方式被存储起来的。
接下来看看消息是如何被hanlder处理的吧,这时候就轮到Looper闪亮登场了。调用Looper.loop()以后,会循环从MessageQueue里边取出消息,交给对应的Handler处理,如果没有要处理的消息,会终止循环。
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
/**
MessageQueue的next()方法会一直循环,知道取出消息,所以在这会一直阻塞,
/***
Message msg = queue.next(); // might block 从messagequeue里取出一条消息
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
msg.target.dispatchMessage(msg);//交给handler处理
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
如果message设置了callback,就会回调callback的run方法,如果handler设置了callback,会调用callback的handleMessage方法,否则会调用handler的handleMessage方法。
Handler是匿名内部类,会持有外部类的引用,所以在使用的时候要注意内存泄露的问题。如果是在Activity内使用,可以在onDestroy的时候,remove消息,还看过有些方法是把Activity保存成弱引用的方式。