How to use QueryPerformanceCounter? (c++,不使用 .Net)

本文详细介绍了如何在Windows环境下使用性能计数器进行高精度的时间测量。通过C++代码示例,展示了如何初始化计数器,获取系统频率,并计算自上一次调用以来经过的时间,可精确到毫秒、秒或微秒。

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出处:https://stackoverflow.com/questions/1739259/how-to-use-queryperformancecounter

参考:https://docs.microsoft.com/zh-cn/windows/desktop/WmiSdk/accessing-performance-data-in-c--#example

#include <windows.h>

double PCFreq = 0.0;
__int64 CounterStart = 0;

void StartCounter()
{
    LARGE_INTEGER li;
    if(!QueryPerformanceFrequency(&li))
    cout << "QueryPerformanceFrequency failed!\n";

    PCFreq = double(li.QuadPart)/1000.0;

    QueryPerformanceCounter(&li);
    CounterStart = li.QuadPart;
}
double GetCounter()
{
    LARGE_INTEGER li;
    QueryPerformanceCounter(&li);
    return double(li.QuadPart-CounterStart)/PCFreq;
}

int main()
{
    StartCounter();
    Sleep(1000);
    cout << GetCounter() <<"\n";
    return 0;
}

This program should output a number close to 1000 (windows sleep isn't that accurate, but it should be like 999).

The StartCounter() function records the number of ticks the performance counter has in the CounterStart variable. The GetCounter() function returns the number of milliseconds since StartCounter() was last called as a double, so if GetCounter() returns 0.001 then it has been about 1 microsecond since StartCounter() was called.

If you want to have the timer use seconds instead then change

PCFreq = double(li.QuadPart)/1000.0;

to

PCFreq = double(li.QuadPart);

or if you want microseconds then use

PCFreq = double(li.QuadPart)/1000000.0;

But really it's about convenience since it returns a double.

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