Properties
{
_MainTex("MainTex",2d)=""{}
_T("T",range(0,10)) = 2
_A("A",range(0,5))=0.5
}
SubShader{
pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "unitycg.cginc"
#include "Lighting.cginc"
sampler2D _MainTex;
&