animation[""].normalizetime=时间
animator.Play(第五个重载方法);
获取精灵的数据
TextureImporter texImp = AssetImporter.GetAtPath(path) as TextureImporter;
foreach (SpriteMetaData metaData in texImp.spritesheet)
{
}
animation[""].normalizetime=时间
animator.Play(第五个重载方法);
获取精灵的数据
TextureImporter texImp = AssetImporter.GetAtPath(path) as TextureImporter;
foreach (SpriteMetaData metaData in texImp.spritesheet)
{
}