<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[lithocntlor的专栏]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/lithocntlor</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; lithocntlor]]></copyright><item><title><![CDATA[Eclipse for Python]]></title><link>https://blog.youkuaiyun.com/lithocntlor/article/details/17804129</link><guid>https://blog.youkuaiyun.com/lithocntlor/article/details/17804129</guid><author>lithocntlor</author><pubDate>Fri, 03 Jan 2014 23:39:49 +0800</pubDate><description><![CDATA[1. Pydev安装
Eclipse -> Help -> Eclipse Marketplace...
Find pydev and install pydev for eclipse only.]]></description><category></category></item><item><title><![CDATA[Eclipse导入CMake生成的eclipse project]]></title><link>https://blog.youkuaiyun.com/lithocntlor/article/details/8741075</link><guid>https://blog.youkuaiyun.com/lithocntlor/article/details/8741075</guid><author>lithocntlor</author><pubDate>Sat, 30 Mar 2013 21:21:22 +0800</pubDate><description><![CDATA[CMake设置
CMake-GUI -> Config -> Specify the generator for this project 
选择 
(Eclipse CDT4 - MinGW Makefiles)
(Use default native compilers)


Eclipse导入CMake生成的project
File -> Import -> General]]></description><category></category></item><item><title><![CDATA[Git diff 与merge工具的设置与使用]]></title><link>https://blog.youkuaiyun.com/lithocntlor/article/details/8740191</link><guid>https://blog.youkuaiyun.com/lithocntlor/article/details/8740191</guid><author>lithocntlor</author><pubDate>Sat, 30 Mar 2013 15:35:16 +0800</pubDate><description><![CDATA[Git使用gvimdiff作为diff与merge工具：
设置：
        git config --global diff.tool gvimdiff
        git config --global merge.tool gvimdiff


使用：
       git difftool ,,,,,,
如果使用 git diff ...... 仍将使用vim作为d]]></description><category></category></item><item><title><![CDATA[Eclipse gcc编译SSE code]]></title><link>https://blog.youkuaiyun.com/lithocntlor/article/details/8719329</link><guid>https://blog.youkuaiyun.com/lithocntlor/article/details/8719329</guid><author>lithocntlor</author><pubDate>Mon, 25 Mar 2013 22:19:24 +0800</pubDate><description><![CDATA[Eclipse gcc 编译SSE code 设置
Project -> Properties -> C/C++ Build -> Settings->GCC C++ Compiler
command: g++ -msse3]]></description><category></category></item><item><title><![CDATA[Windows上Eclipse IDE for C/C++]]></title><link>https://blog.youkuaiyun.com/lithocntlor/article/details/8271084</link><guid>https://blog.youkuaiyun.com/lithocntlor/article/details/8271084</guid><author>lithocntlor</author><pubDate>Fri, 07 Dec 2012 21:59:51 +0800</pubDate><description><![CDATA[Windows上Eclipse IDE for C/C++
本文主要记录在window上Eclipse for C/C++ developer 的安装与使用。
一. Eclipse IDE for C/C++的安装
1. 下载及设置MinGW
下载MinGW：http://sourceforge.net/projects/mingw/files/
安装完成后，设置Path环境变量：在Pa]]></description><category></category></item><item><title><![CDATA[U-Boot启动过程完全分析]]></title><link>https://blog.youkuaiyun.com/lithocntlor/article/details/8046198</link><guid>https://blog.youkuaiyun.com/lithocntlor/article/details/8046198</guid><author>lithocntlor</author><pubDate>Sun, 07 Oct 2012 21:11:15 +0800</pubDate><description><![CDATA[1.1       U-Boot工作过程
 
U-Boot启动内核的过程可以分为两个阶段，两个阶段的功能如下：
       （1）第一阶段的功能
Ø  硬件设备初始化
Ø  加载U-Boot第二阶段代码到RAM空间
Ø  设置好栈
Ø  跳转到第二阶段代码入口
       （2）第二阶段的功能
Ø  初始化本阶段使用的硬件设备
Ø  检测系统内存映射
Ø  将内核从Fla]]></description><category></category></item><item><title><![CDATA[2. Uboot Makefile详细分析]]></title><link>https://blog.youkuaiyun.com/lithocntlor/article/details/7881319</link><guid>https://blog.youkuaiyun.com/lithocntlor/article/details/7881319</guid><author>lithocntlor</author><pubDate>Sat, 18 Aug 2012 18:08:11 +0800</pubDate><description><![CDATA[由于所找到的资料均是英语的，故此文也直接用英语。
转载请注明。
作者： Lithocntlor
邮箱： lithocntlor@gmail.com
Chapter 2 Uboot make file

2.1How to make uboot for arm architecture
 
To build uboot for arm architecture in the host]]></description><category></category></item><item><title><![CDATA[1. Uboot 简介]]></title><link>https://blog.youkuaiyun.com/lithocntlor/article/details/7880836</link><guid>https://blog.youkuaiyun.com/lithocntlor/article/details/7880836</guid><author>lithocntlor</author><pubDate>Sat, 18 Aug 2012 15:22:23 +0800</pubDate><description><![CDATA[1 Introduction
 
bootloader
A computer's central processor can only execute program code foundin ROM (Read Only Memory), RAM (random access memory), or (for some computersof the 1950s through 1970s]]></description><category></category></item><item><title><![CDATA[U-Boot编译过程完全分析]]></title><link>https://blog.youkuaiyun.com/lithocntlor/article/details/7757083</link><guid>https://blog.youkuaiyun.com/lithocntlor/article/details/7757083</guid><author>lithocntlor</author><pubDate>Tue, 17 Jul 2012 21:55:05 +0800</pubDate><description><![CDATA[U-Boot编译过程完全分析
http://www.cnblogs.com/heaad/archive/2010/07/17/1779806.html


2.1.1             U-Boot编译命令
       对于mini2440开发板，编译U-Boot需要执行如下的命令：
$  make  mini2440_config
$  make  all]]></description><category></category></item><item><title><![CDATA[JTag, JLink及OpenJtag的比较]]></title><link>https://blog.youkuaiyun.com/lithocntlor/article/details/7713511</link><guid>https://blog.youkuaiyun.com/lithocntlor/article/details/7713511</guid><author>lithocntlor</author><pubDate>Tue, 03 Jul 2012 23:37:21 +0800</pubDate><description><![CDATA[简介


本文简单介绍了JTag, JLink及OpenJTag的用途，以及区别。同时也介绍了开发机没有并口时，该选择何种工具进行烧写。所有资料均从网上搜罗而来。

一. JTag


JTag(Joint Test Action Group) 是IEEE1149.1 （Standard Access Port and Boundary-Scan Architecture)标准.]]></description><category></category></item><item><title><![CDATA[使用Sourcery CodeBech Lite debug Arm/Linux应用程序]]></title><link>https://blog.youkuaiyun.com/lithocntlor/article/details/7704615</link><guid>https://blog.youkuaiyun.com/lithocntlor/article/details/7704615</guid><author>lithocntlor</author><pubDate>Sat, 30 Jun 2012 13:46:20 +0800</pubDate><description><![CDATA[简介


本文将使用GDB Server debug 在TQ2440开发板上运行的应用程序。GDB Server以及 Arm/Linux应用程序运行在开发板上，Sourcery Codeench（gdb）运行在host上。这种debug方式的体验与直接使用gdb在本机上debug非常相似。



一. 运行GDB Server


1.前提
a. 把需要debug的应用程序c]]></description><category></category></item><item><title><![CDATA[Sourcery CodeBech Lite安装及使用]]></title><link>https://blog.youkuaiyun.com/lithocntlor/article/details/7688264</link><guid>https://blog.youkuaiyun.com/lithocntlor/article/details/7688264</guid><author>lithocntlor</author><pubDate>Sun, 24 Jun 2012 22:26:23 +0800</pubDate><description><![CDATA[简介


GNU ARM toolchina: Sourcery CodeBech Lite在Ubuntu上的安装，卸载以及使用。

一. 下载


Sourcery CodeBech的下载页面：
http://www.mentor.com/embedded-software/sourcery-tools/sourcery-codebench/overview/

在网页的最]]></description><category></category></item><item><title><![CDATA[Copy binary文件到开发板]]></title><link>https://blog.youkuaiyun.com/lithocntlor/article/details/7687327</link><guid>https://blog.youkuaiyun.com/lithocntlor/article/details/7687327</guid><author>lithocntlor</author><pubDate>Sun, 24 Jun 2012 11:27:14 +0800</pubDate><description><![CDATA[简介：

有多种方式可以把binary文件从开发机copy到开发板， 但各种方式都有自己的优缺点。

一. U盘


1. 在开发机上把binary文件copy到U盘， 然后把U盘插到开发板的USB-Host接口。
2. 串口线连接开发板和开发机。
3. minicom中使用cp /udisk/yourbinaryfile /bin(or any other places).]]></description><category></category></item><item><title><![CDATA[minicom安装,设置以及使用]]></title><link>https://blog.youkuaiyun.com/lithocntlor/article/details/7686445</link><guid>https://blog.youkuaiyun.com/lithocntlor/article/details/7686445</guid><author>lithocntlor</author><pubDate>Sat, 23 Jun 2012 18:24:09 +0800</pubDate><description><![CDATA[minicom
一。安装

1.Ubuntu下#sudo apt-get install minicom
2.USB转串口
如果采用USB转串口的方式使用minicom， 那就需要安装USB转串口的驱动。但Ubuntu下不需要安装USB转串口的驱动，已自带。


运行命令：



 lsmod | grep usbserial

$usbserial]]></description><category></category></item></channel></rss>