简介
建造者模式(Builder Pattern)使用多个简单的对象一步一步构建成一个复杂的对象
角色与职责

Director:使用Builder接口的对象。
Builder:为创建产品的各个部分,统一抽象接口。
ConcreteBuiler:具体创建产品的各个部分,如A部分和B部分。定义了创建产品的过程和其他。
Product:表示被构造的复杂对象。

工程队需要抽象,因为工程队需要适应随时替换。设计师指挥不同的工程队生成不同的产品。
使用场景
一个对象的构建比较复杂,将一个对象的构建和对象的表示进行分离。
实现:
#include <iostream>
#include <string>
using namespace std;
class House {
public:
void setWall(string wall) {
m_wall = wall;
}
void setDoor(string door) {
m_door = door;
}
void setWindow(string window) {
m_window = window;
}
string getWall() {
cout << m_wall << endl;
return m_wall;
}
string getDoor() {
cout << m_door << endl;
return m_door;
}
string getWindow() {
cout << m_window << endl;
return m_window;
}
private:
string m_wall;
string m_door;
string m_window;
};
class Builder {
public:
virtual void buildWall() = 0;
virtual void buildDoor() = 0;
virtual void buildWindow() = 0;
virtual House* getHouse() = 0;
};
class FlatBuilder : public Builder {
public:
FlatBuilder() : house(new House) {}
virtual void buildWall() {
cout << "build flate wall" << endl;
house->setWall("build flate wall");
}
virtual void buildDoor() {
cout << "build flate door" << endl;
house->setDoor("build flate door");
}
virtual void buildWindow() {
cout << "build flate window" << endl;
house->setWindow("build flate window");
}
virtual House* getHouse() {
return house;
}
private:
House* house;
};
class VillaBuilder : public Builder {
public:
VillaBuilder() : house(new House) {}
virtual void buildWall() {
cout << "build villa wall" << endl;
house->setWall("build villa wall");
}
virtual void buildDoor() {
cout << "build villa door" << endl;
house->setDoor("build villa door");
}
virtual void buildWindow() {
cout << "build villa window" << endl;
house->setWindow("build villa window");
}
virtual House* getHouse() {
return house;
}
private:
House* house;
};
class Director {
public:
Director(Builder* build) : m_build(build) {}
void construct() {
m_build->buildWall();
m_build->buildDoor();
m_build->buildWindow();
}
private:
Builder* m_build;
};
int main(int argc, char* argv[]) {
House* house = NULL;
Builder* builder = NULL;
Director* director = NULL;
builder = new FlatBuilder; // 请一个造公寓的工程队
director = new Director(builder); // 请一个指挥员指挥建公寓。
director->construct(); // 指挥建公寓;
house = builder->getHouse(); // 从工程队里拿公寓。
delete house;
delete builder;
delete director;
builder = new VillaBuilder; // 请一个造别墅的工程队
director = new Director(builder); // 请一个指挥员指挥建别墅。
director->construct(); // 指挥建别墅;
house = builder->getHouse(); // 从工程队里拿别墅。
if (house!=NULL) { delete house; house = NULL; }
if (builder != NULL) { delete builder; builder = NULL; }
if (director != NULL) { delete director; director = NULL; }
cin.get();
return 0;
}
本文深入解析建造者模式,一种用于创建复杂对象的设计模式。通过分离对象的构建过程和表示,使得构建过程更加灵活,易于管理和扩展。以房屋构建为例,介绍了Director、Builder、ConcreteBuilder和Product等关键角色及其职责。
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