时序图的Fragments的解说

TypeParametersWhy is it useful? 
refNoneRepresents an interaction that is defined elsewhere in the model. Helps you manage a large diagram by splitting, and potentially reusing, a collection of interactions. Similar to the reuse modeled when the <<include>> use case relationship is applied.表示在model中的其他地方的交互。通过分割来管理大型的图,便于重用和交互的集合。
assertNoneSpecifies that the interactions contained within the fragment box must occur exactly as they are indicated; otherwise the fragment is declared invalid and an exception should be raised. Works in a similar fashion to the assert statement in Java. Useful when specifying that every step in an interaction must occur successfully, i.e., when modeling a transaction. 断言,描述fragments中的交互准确的"出现",否则fragments就是不合法的,并且出现一个异常。类似java的断言。主要用来描述每一步必须严格执行的过程,例如事务。
loopmin times,Loops through the interactions contained within the fragment a specified number of times until the guard condition is evaluated to false. Very similar to the Java and C# for(..) loop. Useful when you are trying execute a set of interactions a specific number of times. 
max times,
[guard_condition]
breakNoneIf the interactions contained within the break fragment occur, then any enclosing interaction, most commonly a loop fragment , should be exited. Similar to the break statement in Java and C#. 
alt[guard_condition1] ...Depending on which guard condition evaluates to true first, the corresponding sub-collection of interactions will be executed. Helps you specify that a set of interactions will be executed only under certain conditions. Similar to an if(..) else statement in code. 
[guard_condition2] ...
[else]
opt[guard_condition]The interactions contained within this fragment will execute only if the guard condition evaluates to true. Similar to a simple if(..) statement in code with no corresponding else. Especially useful when showing steps that have been reused from another use case's sequence diagrams, where <<extend>> is the use case relationship. 
negNoneDeclares that the interactions inside this fragment are not to be executed, ever. Helpful if you are just trying to mark a collection of interactions as not executed until you're sure that those interactions can be removed. Most useful if you happen to be lucky enough to be using an Executable UML tool where your sequence diagrams are actually being run. Also can be helpful to show that something cannot be done, e.g., when you want to show that a participant cannot call read( ) on a socket after close( ).Works in a similar fashion to commenting out some method calls in code. 
parNoneSpecifies that interactions within this fragment can happily execute in parallel. This is similar to saying that there is no need for any thread-safe locking required within a set of interactions. 
regionNoneInteractions within this type of fragment are said to be part of a critical region. A critical region is typically an area where a shared participant is updated. Combined with parallel interactions, specified using the par fragment type, you can model where interactions are not required to be thread- or process-safe (par fragment) and where locks are required to prevent parallel interactions interleaving (region fragment ). Has similarities synchronized blocks and object locks in Java. 
<think>好的,用户让我介绍一下时序图(Sequence Diagram)中的引用(ref)。首先,我需要确认用户所说的“时序图 ref”具体指的是什么。在UML时序图中,ref通常指的是引用其他交互片段的片段引用(Interaction Use),也就是用ref来复用已有的交互片段。 接下来,我要考虑用户可能的背景。用户可能正在学习UML,或者在设计软件架构时需要用到时序图。他们可能在画图时遇到了如何复用已有部分的问题,或者看到别人用了ref,想了解其用途。用户的需求可能是想了解如何有效组织复杂的时序图,避免重复,或者提高可读性。 需要明确ref的作用和语法。在UML中,使用矩形框加上关键字ref,并在框中标明被引用的交互名称和参数。例如,在某个步骤中引用另一个已定义的交互片段,这样可以简化主时序图的结构。同时,要解释ref的优势,比如模块化、减少重复、便于维护等。 用户可能还希望看到示例。因此,我需要准备一个简单的例子,说明如何在主时序图中引用子片段。例如,用户登录流程中引用验证凭证的交互片段,这样主图更清晰,而细节在子图中展开。 另外,要注意区分ref和其他类似概念,如组合片段(Combined Fragments)中的alt、loop等,避免用户混淆。需要强调ref是用于引用外部定义的交互,而不是条件或循环结构。 还要考虑用户可能遇到的问题,比如如何正确使用参数,如何处理引用片段的边界条件,或者工具支持情况。可能需要简要提及常见的UML工具是否支持ref功能,如PlantUML、Enterprise Architect等。 最后,总结ref的使用场景和最佳实践,帮助用户理解何时应该使用引用,以及如何设计可复用的交互片段,提升时序图的可维护性和可读性。</think>时序图(Sequence Diagram)中的 **引用(ref)** 是 UML 中用于简化复杂交互逻辑的一种机制,通常通过 **交互引用(Interaction Use)** 实现。以下是详细介绍: --- ### 1. **什么是时序图中的 `ref`?** - **作用**:`ref` 允许在一个时序图中直接引用另一个已定义的交互片段(如另一个时序图或组合片段),避免重复绘制相同逻辑。 - **核心价值**:模块化设计,提高复用性,降低大型时序图的复杂度。 --- ### 2. **语法与表示** - **符号**:用一个 **矩形框** 表示,左上角标注 `ref`,框内标明被引用的交互名称和参数(若有)。 - **示例**: ```plaintext ┌───────────┐ │ ref: 验证登录 │ └───────────┘ ``` --- ### 3. **典型使用场景** 1. **复用通用逻辑** 例如登录验证、支付流程等重复出现的逻辑,可单独定义为子时序图,通过 `ref` 引用。 2. **拆分复杂流程** 将长时序图拆分为多个子图,通过 `ref` 按需引用,保持主图简洁。 3. **参数化交互** 可通过参数传递不同输入,例如 `ref: 查询订单(orderId: 1001)`。 --- ### 4. **具体示例** 假设主时序图为 **用户登录流程**,其中引用了子时序图 **验证凭证**: ```plaintext 用户 -> 系统: 输入账号密码 系统 -> 系统: ref 验证凭证 系统 -> 用户: 登录成功 ``` 子时序图 **验证凭证**: ```plaintext 系统 -> 数据库: 查询用户 数据库 --> 系统: 返回用户信息 系统 -> 系统: 比对密码 ``` --- ### 5. **工具支持** - **PlantUML**:通过 `ref over` 关键字实现引用。 ```plantuml @startuml actor 用户 用户 -> 系统: 登录请求 ref over 系统: 验证凭证 系统 -> 用户: 登录结果 @enduml ``` - **Enterprise Architect**:通过拖放交互引用块实现。 - **Visual Paradigm**:支持直接插入 `Interaction Use` 元素。 --- ### 6. **注意事项** - **参数传递**:若子交互依赖外部参数,需在主图中明确传递。 - **边界清晰**:引用的交互片段应有明确的起始和结束点。 - **避免循环引用**:防止时序图之间无限递归。 --- 通过合理使用 `ref`,可以显著提升时序图的可读性和维护性,尤其适用于大型系统或团队协作场景。
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